In the day of so much AI content, that straight-up-rant felt oddly... human.
It felt like sitting on the old college dorm a lifetime ago unwinding at the end of the day over a beer; and listening to the rant of a batchmate who has obsessed over every single alternative available for their specific use-case and not found one that even comes close.
Python is a rather accessible language to learn, and that the performance gap has closed enabling this simple language to operate at all levels It's fascinating.
You both hit on the core paradox of 2026. _wire_33 is right about the irony of high-end AI relying on a 'scripting' syntax, but as r-johnv noted, the performance gap has effectively closed.
In my view, the shift is no longer about the language itself—it's about the Orchestration Layer. Whether it's Python or an AI-Native IDE like Cursor, the 'intelligence' of the tool is becoming more critical than the syntax. We are moving from being 'Authors' to 'Architects'. What do you think—will the IDE eventually make the language choice irrelevant?
> Vertical slice architecture — organizing code by feature with each slice self-contained — is emerging as the AI-friendly pattern because it maximizes context isolation.
> Three architectural principles are gaining consensus: "token efficiency" as a design constraint (structuring code to minimize the context an AI model needs for any given task), explicit over implicit everywhere (explicit types, explicit error handling, explicit interfaces), and co-location of related code. These principles aren't new, but AI has given them renewed urgency.
I found the architecture section of his article (which is pretty far down) to be the most interesting.
> The data on AI's differential impact is now overwhelming. Faros AI's Productivity Paradox Report (10,000+ developers, 1,255 teams) found that high-AI-adoption teams completed 21% more tasks and merged 98% more pull requests — but PR review time increased 91%, creating a critical bottleneck at human approval. At the organizational level, any correlation between AI adoption and performance metrics evaporated. This is Amdahl's Law applied to software: a system moves only as fast as its slowest link.
We've definitely faced the review bottleneck on the open-source project that I maintain. ( github.com/robotmcp/ros-mcp-server )
This is the kind of positivity that I love finding find once going down the rabbit hole of board games today.
So make amazing suggestions in this list, including two of my favorites: Terraforming Mars and Brass Birmingham.
Just chiming an opinion that Brass Birmingham is high on the complexity scale for beginner board gamers. Or more specifically, high on a frustration scale because there are so many placement restrictions that there are often only 1-2 legal moves to play and figuring out what they are is quite a challenge for people playing the first time. (From experience that we as well as several others we know had on their respective first times)
> Brass Birmingham [...] there are often only 1-2 legal moves to play and figuring out what they are is quite a challenge for people playing the first time.
Also, some of those legal moves will set up a board state that the player taking a turn immediately after you can exploit for a lot more benefit than you got, so not only are the legal builds hard to identify for new players, half of those legal moves are also traps! If new players aren't comfortable learning the hard way, the player who is teaching the game can always call these out, explain what is going to happen & give people the opportunity to redo their move.
An alternative strategy game that is less complex than Brass is Friedemann Friese's classic Power Grid (2004) [1]. It has some of the same elements (network expansion, building stuff to make money) and parts of it are highly interactive (auctions!) but it is less complex and doesn't feature so many negative player interactions. The main down side of Power Grid is that some of the "admin" rules are pretty fiddly, but provided there is an experienced player to teach the game & be responsible for the admin, players who are learning don't need to care about the details.
BoardGameGeek is the place to read up on games before buying them.
On the 'without spending money' front, depending on the city where you live, there often are board game cafes where you can go to rent games and play over there.
More economical if you are playing the game once or want to try out different games. Also very good if you struggle with learning rules from the rulebook.
Ohi, author here. The index you build can indeed contain sensitive data, but you have the ability to specify URL patterns to skip the indexing of the matching pages.
Personally, I'd love this is if it were opt-in. That way, I could gradually reduce my repeat search dependence based on me recognizing my actual habits, rather than giving a browser extension carte blanche access to my entire search history. Maybe that's already possible, but I didn't see any documentation about the config file.
sure all data collected is of value to someone, browsing history is definitely. however this is decentralized, and needs targeted attacks, so depending on your threat model, this might be bad, but for most of the users it's probably better than giving a search engine your search queries for pages you visited earlier.
It felt like sitting on the old college dorm a lifetime ago unwinding at the end of the day over a beer; and listening to the rant of a batchmate who has obsessed over every single alternative available for their specific use-case and not found one that even comes close.
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