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A stopped clock is right twice a day. A running clock set incorrectly is correct zero times a day. If you have an incorrect clock, the solution isn't to stop the clock, it's to set it correctly and fix the process

People don't notice "incorrect" as much as "stopped".

Here's hoping that now that we've stopped our incorrect clock, the next step may very well be setting it correctly.


I play a wargame (Battletech) where the rulebook says "use a bottlecap if you want to as long as you can tell which way it's facing" and even there 3D printed minis are uncommon. For Battletech there's two official sources of minis, plastic from CGL and metal from IWM[0]. IWM has a model for almost every unit published in the last 40 years, but some of them are... very hard to look at. CGL's plastic ones look much and cover the most common units so you can usually get by with just them (although, I did just order a couple minis for an upcoming tournament). If I ever see a printed mini, it's either a) one of the ones where the IWM model looks terrible, or b) a model ripped from the Mechwarrior video games that the person thinks looks better aesthetically.

Where 3D printing has been revolutionary for Battletech though has been terrain. Battletech's played on a hex grid, and ever hex has an elevation printed on it to form hills, buildings, and rivers. There's one company (Thunderhead Studios) that makes STLs of the elevation of the official maps that's very popular. Popular enough that they've actually started mass manufacturing them and selling prepainted terrain retail. That shows up in every event I've been to, even official events where 3D minis are banned. But it's a decidedly ancillary part of the experience for Battletech.

[0] Catalyst Game Labs and Iron Wind Metals


You don't change people's minds by telling them the truth. You change people's minds by letting them discover the truth on their own. People want to believe what they already believe, so a direct argument that goes against their belief is more likely to harden them against the argument than change their mind. "Elegance", or an indirect approach, softens the argument. The parts ancillary to the argument itself creep into the person's mind, make connections there among other things they already know (including of course the concept that "elegance is truth"), and prime the other person's belief system to accept the argument when it's finally presented. By making connections with flowery language and things-that-aren't-the-argument, the argument settles in as a highly-connected vertex in the belief system instead of a brick thrown in through the window.

I don't mind natively high framerate, but I can't stand interpolation


Same here. I really hope that the movie industry gets over the stigma and moves to higher frame rates appropriate for fast action and panning shots. Doesn't look like it will happen any time soon though - even the few high frame rate movies there are don't get high frame rate home video releases.

It's a single value per pixel, but each pixel has a different color filter in front of it, so it's effectively that each pixel is one of R, G, or B


So, for a 3x3 image, the input data would be 9 values like:

   R G B
   B R G
   G B R

?


If you want "3x3 colored image", you would need 6x6 of the bayer filter pixels.

Each RGB pixel would be 2x2 grid of

``` G R B G ```

So G appears twice as many as other colors (this is mostly the same for both the screen and sensor technology).

There are different ways to do the color filter layouts for screens and sensors (Fuji X-Trans have different layout, for example).


This depends on the camera and the sensor's bayer filter [0]. For example the quad bayer uses a 4x4 like:

    G G R R
    G G R R
    B B G G
    B B G G
[0]: https://en.wikipedia.org/wiki/Bayer_filter


In the example ("let's color each pixel ...") the layout is:

  R G
  G B
Then at a later stage the image is green because "There are twice as many green pixels in the filter matrix".


And this is important because our perception is more sensitive to luminance changes than color, and with our eyes being most sensitive to green, luminance is also. So, higher perceived spatial resolution by using more green [1]. This is also why JPG has lower resolution red and green channels, and why modern OLED usually use a pentile display, with only green being at full resolutio [2].

[1] https://en.wikipedia.org/wiki/Bayer_filter#Explanation

[2] https://en.wikipedia.org/wiki/PenTile_matrix_family


Funny that subpixels and camera sensors aren't using the same layouts.


It would only be relevant if viewing the image at one-to-one resolution, which is extremely rare.

Pentile displays are acceptable for photos and videos, but look really horrible displaying text and fine detail --- which looks almost like what you'd see on an old triad-shadow-mask colour CRT.


A lot of scheduler experimentation has been enabled by sched_ext: https://lwn.net/Articles/922405/


IMO Apple and Valve are taking the opposite approaches but on a different axis than the article discusses: Apple is continuing to increase their lock in and remove choice, while Valve continues to add choice. You can argue that Steam being a nigh-monopoly means there isn't a lot of choice, but I'd argue that's not correct. For one, Steam rarely censors games (it does happen! A notable case happened this month! But it happens rarely) and doesn't have requirements for games to use Steam's platform technology to be on the market. In fact, you're allowed to offer direct competitors to Steam features in your game without penalty (some games I play have both Steam Workshop support and the game dev's own mod platform support). For another Steam doesn't try to nudge you towards their solutions constantly either (eg like in the recent article on passkeys where the user had to click half a dozen times to not use Touch ID with the Touch ID option being on every page of those clicks). And of course, there's the "Add a non-Steam game or app" button in Steam that just asks you "where's the executable" and then it gets all the non-platform features Steam offers, like the overlay, screenshots, Steam Input (I think it even supports community input profiles for non-Steam games; I'm pretty sure I've seen community profiles for Primehack on my Steam Deck), etc. Of course the Steam Deck (and now Steam Machine and Steam Frame) are constantly advertised as "it's just a PC and you can do whatever you want with it". There's no lock in; you can install competitors' stores on those devices easily.

The reverse playbook then is that Apple is trying to make every option other than staying in the Apple ecosystem a bad choice, while Valve is trying to make Steam the best option in every scenario. The difference in base philosophy is the important part.

(Of course as a profit-seeking corporation there's no guarantee they'll stay this way, particularly after gaben leaves, but I'll appreciate it while it's here at least.)


Gundam is several universes that are unrelated except they have giant robots colored in primary colors. The main universe is called Universal Century (UC), and started with the original Mobile Suit Gundam show in 1979. It's retroactively called 0079 ("double-oh seventy nine") after its in-universe date. It's good but has significant lumps, like the haphazard animation and villain of the week fillers. I'd recommend starting with one of the 90s OVAs: War in the Pocket (0080), Stardust Memory (0083), or 08th MS Team, as they're fairly short, self contained, and have fantastic animation. Alternatively a modern UC show is Unicorn, but there's a lot of references in it you won't get unless you've seen some of the older shows. Another option is the latest Gundam series, The Witch from Mercury. It's set in a new universe unconnected from UC so there's no prior knowledge necessary.


Witch from Mercury isn't the latest show, FYI. The latest is Gundam GQuuuuuuX (yes, really, that's the name). But I wouldn't recommend it as a first entry. Despite being set in its own universe, it's supposed to be a sort of alternate version of UC and assumes viewers are already familiar with the original.


Contrarianism leads to feelings of intellectual superiority, but that doesn't get you anything if everyone else doesn't also know you're intellectually superior


How do you guarantee your accelerationism produces the right results after the collapse? If the same systems of regulation and power are still in place then it would produce the same result afterwards


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