You can't get high frame rates with path tracing and 4K. It just doesn't happen.
You need to enable DLSS and frame gen to get 100fps with more complete ray and path tracing implementations.
People might be getting upset because the 4090 is WAY more power than games need, but there are games that try and make use of that power and are actually limited by the 4090.
Case in point Cyberpunk and Indiana Jones with path tracing don't get anywhere near 100FPS with native resolution.
Now many might say that's just a ridiculous ask, but that's what GP was talking about here. There's no way you'd get more than 10-15fps (if that) with path tracing at 8K.
> Case in point Cyberpunk and Indiana Jones with path tracing don't get anywhere near 100FPS with native resolution.
Cyberpunk native 4k + path tracing gets sub-20fps on a 4090 for anyone unfamiliar with how demanding this is. Nvidia's own 5090 announcement video showcased this as getting a whopping... 28 fps: https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Ff...
1Password already has support for this. Some would argue that you're defeating the purpose of 2FA if it's stored in the same way as your password, but it is pleasant.
Personally, I use KeePass and a self-managed password database. I look at it as the "something I have" factor being the database file itself, and the "something I know" being the master password that decrypts it. Then it doesn't bother me quite so much that the password and 2FA seed are right next to each other.
Does 1Password do SMS based 2FA code filling? I use it for sites where they let me use any compliant auth app, but I've not seen a way to get it to work for SMS codes.
I hope that Apple pulls out of the EU. They're less than 10% of their global revenue. If the fines are higher than their profits why on earth would they stay?
Fool me once shame on you. Fool me twice, shame on me.
See, the problem is that if I name one as an example, you will just fall back to silly games like "but the EU defined the term 'gatekeeper' in such a way that your example does not count". It does not matter whether the market dynamics are the same as the defined gatekeepers, whether the market shares are similar, or anything like that. Your side will shut down any debate with logic such as that. So why bother engaging?
It's like arguing with a hardcore religious person about god. "Oh, but that's not what I meant by 'god'".
Initially all companies that were defined as gatekeepers under DMA were foreign, but on 13.5.2024 Booking.com was designated as one as well. They are a Dutch company.
Apple has a 100% monopoly it's AppStore on 2 billion devices though which $90,000,000,000 in trade is conducted. If that's not a market big enough to be considered for Anti-Competitive practices and illegally maintaining a monopoly then I don't know what is.
The argument "people can just buy an android" didn't work for Microsoft with the Internet Browser abuse.
McDonalds has 100% monopoly on happy meals. That doesn't make it a monopoly in the sense that you're using the term. And IOS's position in the EU or even the US looks nothing like "Microsoft" and IE.
This isn't about monopoly in the EU. This is about the EU not being competitive in the mobile space, or software in general and wanting to foster local development without having to pay a tax to US corporations.
What you're seeing is some of the first shots in attempts to unwind globalization.
Happy Meals are not built and sold by third parties who also sell outside of McDonalds. It's more like Apple having a monopoly on petrol stations and deciding who can or cannot sell drinks at a station - and when criticized, they say "you can go buy an electric car".
> This is about the EU not being competitive in the mobile space
Apple has exclusive control over a market (AppStore), which has almost 2 million different products (Apps), 820,000 suppliers (app publishers) and over 1 billion customers which conducts more trade than the entire GDP of Luxemburg.
Happy Meals are a product, not a market.
If you can't see why one is subject to anti-trust laws and abuse of a monopoly, I can't help you. but regulators are taking action.
> And IOS's position in the EU or even the US looks nothing like "Microsoft" and IE.
Does it not? Apple's stance on marketing Safari as a "feature" instead of a product arguably goes further than Microsoft ever did. Combined with their unique stance on limiting alternate app stores it doesn't look any better in Apple's favor. Whether they did it deliberately or not, Apple has put themselves in a monopoly position that they use to specifically deny certain competitors from providing alternatives to Apple services.
> This is about the EU not being competitive in the mobile space, or software in general
Nobody is competitive in the mobile space. There are two software vendors; Apple and the catchall, Google. Both of them are American-owned and controlled. The only other "competitors" exist in places like China and Russia that are forcibly denied access to the duopoly. You can't scaremonger with a straight-face like this when everyone is in the pocket of American manufacturers.
And that's the problem. The EU can bring the axe down because Apple doesn't deserve to set their own fee. They can kick and scream and piss and moan, but it only makes their situation look uglier and prolongs the inevitable. Apple has tested the limits for years, and now that we've documented their trespass it's time to teach them their lesson. The EU started it, but Japan is headed in the same direction and the current US administration has started their own investigation into Apple.
> What you're seeing is some of the first shots in attempts to unwind globalization.
Right now I'm only seeing a bunch of whiny apologists that want their segregated market back. You can have your App Store as long as the App Store customers aren't ideologically banned from getting software anywhere else. That's what a free market looks like, and Apple doesn't get a free pass for drafting their App Store rules with crayons and colored pencils.
In what way is any of this intended to bring competition into the mobile space? By letting some entrants provide alternative app distribution?
The only plausible outcome of this is that Apple reduces their involvement in Europe (it’s already happening with features in the latest iOS that aren’t coming to European users) at which point Google will become the only software vendor. Congrats?
> You can't scaremonger with a straight-face like this when everyone is in the pocket of American manufacturers.
You had me at mobile OSes, but the majority of phones sold in Europe are produced and sold by companies in China and Korea.
You can't see why making companies abide by anti-competition laws would make the mobile space more competitive?
The only plausible outcome is Apple stops it's anti-competitive practices globally. I don't know why you're singling out the EU because the US is doing the exact same thing.
Okay, what's a shorter stretch of imagination, that Google and Apple are a duopoly, or that Spotify, Apple Music, YouTube Music, Amazon Music, Tidal, Deezer etc etc, all of which share pretty much the same music library, are a monopoly by any definition?
There's a difference between "distribute music controlled largely by the 4 big labels" and "be a part of a duopoly that controls the distribution of literally everything pertaining to modern life"
What, in any of these regulations, is expected to encourage a greater number of platforms?
If anything the net result of this regulation will be to make Apple products less competitive. The expected outcome of this regulation is an increase Android’s relative market share from 70% to something higher.
The App Store is content distribution in the exact same way that Spotify is. Third parties produce content, that content is delivered to users by an intermediate.
Spotify is like an old-time records store where you'd get the chance to listen to a CD/vinyl record you picked from the aisle before buying it (except that in this case it's a subscription and you stay in the "store" the whole time)
The App Store is like an electronics market where you purchase appliances that you take home and use later.
I don't get what your problem is. Nobody is forcing you to use alternative app stores on iOS. Just stick to the official Apple one and nothing will change for you. Why do you wish a worse experience on others when you're not impacted by the new changes?
For example I would love to use Apple, IF, they were more open and less hostile. So they're loosing potential customers by being stuck-up and stubborn.
The fear is that we will be impacted. E.g. Whatsapp is required to meaningfully engage with many social activities and communities in Europe. If Whatsapp decides to switch entirely to an alternative app store, I have no choice but to follow. And as a result, I'm no longer protected by the Apple app store's security measures (feeble as they may be.)
Android allows sideloading since forever and nothing like that ever happened there. There's no Whatsapp app store. Actually very very few Android users (mostly techies and enthusiasts) use any alternative app store. The vast majority only use the Google Play Store.
So why would you automatically assume the sky will be falling on iOS the moment that happens wen there's no proof to draw such conclusions? Why not wait and see what happens before panicking just because of apple's scaremongering tactics to protect their cash cow?
> Android allows sideloading since forever and nothing like that ever happened there.
That's because developers don't care about android. There's not enough money to push an alternative App Store for the amount of work it takes.
Now that apple was forced to do it, now consumers are pretty much screwed if they want to use an app and care about privacy.
Just like when Apple opened up payments, it was never about "consumer freedom", it was "corporate freedom" to make it as hard as possible to cancel your subscription" and "corporate freedom" to profile your subscriptions to sell you more.
Just like how opening up wallet will just end in making banks richer and the user experience worse. Do you people actually think these poor multinational banks needed the government to help them because they couldn't compete? Man you are gullible.
Android users spend very little on apps, iOS users spend more, that’s why iPhones get better quality software first, with better features and performance. Google’s own apps run better on iphones than on most android phones.
There are plenty of iOS only apps most people would switch for, but Android is the phone people buy if they can’t afford an iPhone.
There’s a reason iphone penetration rises with discretionary income.
case in point: there was no Epic Games Store until it was allowed on iOS. Do you honestly think tthe market cares about android at all?
Apple does a lot of things right, for better or worse.
Want copy paste? It’s consistent across the whole system because you have one choice. You don’t have to guess how the pop up is going to work beyond context. Other more open platforms get messy and fragmented hoping the developer chose a good implementation.
Want encrypted messaging? Easy, just talk to other iPhones. Want less infection risk? Live in Apple’s walled garden. I get less calls from grandparents asking for iOS assistance than Android, the interface is more intuitively laid out.
Have years of apps purchased with no way to transfer without paying again? You’re probably not switching.
I'm pretty sure I have a consistent copy/paste experience on my Fedora laptop, despite it being "open". Do you have examples of a "fragmented experience"?
> I get less calls from grandparents asking for iOS assistance than Android, the interface is more intuitively laid out.
I'm trying to think of a time that either my parents or grandparents called for support on Android. On iOS I've had plenty of questions posed, though usually because Apple don't want people to get WhatsApp notifications, for example.
Android is a good example. Open a few different apps an note the pop up diffeences base on whatever API was used.
The biggest questions were widgets and audio issues. Apps they couldn’t find etc. I’m not advocating for Apple, but their system does have a few advantages that open source projects could take cues from.
In South Africa, middle-income and above can be almost all digital if they choose. Some folks prefer cash and it's still accepted most places, though I'm seeing some places go cashless more recently.
This is the case even at small markets etc. Over the last two years mobile NFC machines have become widespread.
The only area where I personally feel like I need cash is with car guards (literally people who stand and look after cars in parking areas). I'm not a fan of the profession, but it's culturally common place and many folks tip in small denominations of notes or coins.
neodypsis reached out and we got to the bottom of this.
When a user visits a Flux project without being signed in we create a temporary anonymous user record for them so that they can interact with the document. These user records are populated with human-like names (which is partially to blame for the confusion here. We'll fix that.)
When a user signs up their anonymous record is updated with the details they provide but the record id remains the same so we can keep the user's interaction history.
In this case when the Github sign up failed the process stopped half way. The anonymous account was never updated with the username neodypsis provided but appeared to be someone else's account (a human name followed by several numbers).
We've verified that the account was indeed linked to neodypsis' Github profile and no-one else had ever had access to it.
We've started some work to improve the OAuth sign up process.
You can't get high frame rates with path tracing and 4K. It just doesn't happen. You need to enable DLSS and frame gen to get 100fps with more complete ray and path tracing implementations.
People might be getting upset because the 4090 is WAY more power than games need, but there are games that try and make use of that power and are actually limited by the 4090.
Case in point Cyberpunk and Indiana Jones with path tracing don't get anywhere near 100FPS with native resolution.
Now many might say that's just a ridiculous ask, but that's what GP was talking about here. There's no way you'd get more than 10-15fps (if that) with path tracing at 8K.