The fact that gacha games are so popular is _why_ they had enough attention to explicitly ban the most toxic patterns at the time. [1]
There's an interesting question of how far to push the bans, though - "in theory" your goals should probably be "don't let people prey on addictive behaviors" and "minimize people impulse buying more than they can afford", but the latter especially is...very hard to make an empirical rule for, and then you get into logistics like people just making additional accounts to get around it...
They achieved their goal of digitising their family videos and allowing their siblings to view them in a coherent way, which they very likely would not have been able to accomplish without the help of AI. Not without like triple the time investment.
They aren't releasing a product here, it's bespoke software which serves the exact purpose they need it to. This is exactly what AI is good for.
The comment I am responding to says that people should be amenable to lockpicking because it’s “hacker” news. But he’s using the wrong meaning of hacker. So the argument doesn’t hold.
I thought for a moment while reading these comments that somehow SC had completely changed in terms of content and type of user. People seem to think it's a Spotify-like or something. I consumed essentially audio shitposts and DJ mix sets on SC, stuff that you're not going to find published in a pirateable form...
Crazy to say this when they've basically pioneered and perfected gacha games.
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