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>Japan disallows many forms of such loot boxes due to addictive nature.

Crazy to say this when they've basically pioneered and perfected gacha games.


Both things are true, though.

The fact that gacha games are so popular is _why_ they had enough attention to explicitly ban the most toxic patterns at the time. [1]

There's an interesting question of how far to push the bans, though - "in theory" your goals should probably be "don't let people prey on addictive behaviors" and "minimize people impulse buying more than they can afford", but the latter especially is...very hard to make an empirical rule for, and then you get into logistics like people just making additional accounts to get around it...

[1] - http://www.vg247.com/2012/05/18/kompu-gacha-freemium-systems...


I'll chime in and say personally I do this all the time and have never experienced a system crash from this.


So what?

They achieved their goal of digitising their family videos and allowing their siblings to view them in a coherent way, which they very likely would not have been able to accomplish without the help of AI. Not without like triple the time investment.

They aren't releasing a product here, it's bespoke software which serves the exact purpose they need it to. This is exactly what AI is good for.


Perhaps because the admins of archive.org don't go around DDoSing random blogs I'd reckon.


Instead they execute source page JS and allow it to doctor the archive copy.


Sure, but in this case they definitely are a hacker still since they did write code to achieve this.


The comment I am responding to says that people should be amenable to lockpicking because it’s “hacker” news. But he’s using the wrong meaning of hacker. So the argument doesn’t hold.


It is but one of the straws that broke the camels back.


There is also VidHub which I've been playing around with. It's also paid but it's cheaper than Infuse.


I sympathize completely. My Apple TV 4K 2nd gen is a laggy, unresponsive piece of crap after the tvOS 26 update.


Doesn't really fulfill the same niche Soundcloud does. Most content on SC is non-commercial or just simply not available on any streaming service.

Lidarr relies on people ripping this music, and also adding the metadata to Musicbrainz, which just simply isn't going to happen for most SC uploads.


I thought for a moment while reading these comments that somehow SC had completely changed in terms of content and type of user. People seem to think it's a Spotify-like or something. I consumed essentially audio shitposts and DJ mix sets on SC, stuff that you're not going to find published in a pirateable form...


And that's exactly why Steam was not included in the Australian bans.


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