Alex Vermeer's guide "8,760 hours" [1] could be helpful if you didn't already come up with your resolutions: Its method gives you a framework how to analyze and prioritize your long term goals for this or the next year.
An alternative in Germany (or any country adhering to the IBAN/BIC numbering system) is cringle [1]. It uses direct withdrawals (Lastschrift) or wire transfers and does not require the other party to have a cringle account in order to receive money, according to their website.
Cringle transactions are only free since very recently. Prior to that they wanted something between 10 to 20 cent per transaction. Even worse they seem to need six days for your transaction. (It's three days per transaction and they transfer it to their own account in-between)
While the method using to sign documents is identical (as posted by inkfactory), the main difference is that bitstamped is also hosting your files. This can be regarded as both an advantage or a disadvantage over proofofexistence, depending what your position is regarding the remote hosting of the document.
A very nice list of debuggers, but I'm wondering why there is no mentioning of the (very good) debugging support you can find in IntelliJ and Eclipse and mostly, why there is no mentioning of Winpdb [1]; a very nice and platform-independent Python debugger with a full-fledged GUI.
Mostly because I'm a VIM + command line type of guy :)
I'm aware there are a slew of plugins/built-ins with IDE's that I didn't cover. As I mentioned in a comment on the post, I think a disclaimer that stated my preference would have helped.
I'd love to see some sort of retention limit, and the functionality to manually remove an uploaded design. An export function of all comments and a special stylesheet for printing (i.e., showing all comments below the picture) would make it perfect!
This is very interesting as it reminds me of my youth (and probably also the experiences of other people): After the obligatory QBASIC dabbling, my first experiences as a child with GUI design and programming was through macros and the VBA Editor of MS Office, which, at the time, had a good offline help system. Albeit not having any formal knowledge, creating some simple (mostly text-based and excel-cell-based) RPGs was possible thanks to that.
[1]: https://alexvermeer.com/8760hours/
HN post: https://news.ycombinator.com/item?id=13249796