>Why is everyone using Vercel and the likes anyway?
Because you literally connect to a git repo and your site is deployed, and scales with load. Compared to managing a VM, system and application packages, config, backups and then how do you scale that?
I have what is basically a demo running on Vercel free tier, there's no way I'm maintaining a VM for that lol.
If I had a serious site, same. If I had a team, then the equation would be different.
Linux is insanely easy to use these days. So mature. Even for gaming, I haven't encountered a single game that hasn't run, and most of the time I don't even have to think of setting any compatibility stuff like wine version, it just runs like it was native.
We only need a few minutes sun exposure in the Australian sun at a UV Index of 14 for vitamin D. 20 minutes to start burning. Maybe there's a happy medium between a bit of sun exposure and no sun exposure.
100% agree. No direct developer job losses from AI. But if it makes you more efficient, there are indirect job losses. Still borderline as to how much nett efficiency it provides. I needed unit-tests pronto, it saved my bacon in crunch time. But then in scaffolding some code in a system I don't know, it's been nothing but trial and error, mostly error.
I think Satisfactory I think is one that works reasonably well even with lot of extra objects on screen. And at point when it start having issues might also be just having lot calculations going on for factory mechanics.
It has relatively static graphics and has some graphical glitches, most notably hair, but others too. First game I immediately turned of motion blur too, it was awful from default.
Really the biggest downside of that game is the engine.
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