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It's flipped, so you now get a little petrol 4 stroke engine powering the game console in your electric car.

>Why is everyone using Vercel and the likes anyway?

Because you literally connect to a git repo and your site is deployed, and scales with load. Compared to managing a VM, system and application packages, config, backups and then how do you scale that?

I have what is basically a demo running on Vercel free tier, there's no way I'm maintaining a VM for that lol.

If I had a serious site, same. If I had a team, then the equation would be different.


I really do think that paying for convenience is a good business model. No one is forcing anyone to use it.

Why? Not everything is pure mathematics.


The helpful things in pure finance seem to be.

List some evidence in the other direction? I’m curious.


> I really don’t get the sense of urgency

Mind-boggling amount of investment needing a return or the promise of a return


Linux is insanely easy to use these days. So mature. Even for gaming, I haven't encountered a single game that hasn't run, and most of the time I don't even have to think of setting any compatibility stuff like wine version, it just runs like it was native.


Everyone thought boomers were bad. Gen Xers, tech bros: hold my beer


We only need a few minutes sun exposure in the Australian sun at a UV Index of 14 for vitamin D. 20 minutes to start burning. Maybe there's a happy medium between a bit of sun exposure and no sun exposure.


100% agree. No direct developer job losses from AI. But if it makes you more efficient, there are indirect job losses. Still borderline as to how much nett efficiency it provides. I needed unit-tests pronto, it saved my bacon in crunch time. But then in scaffolding some code in a system I don't know, it's been nothing but trial and error, mostly error.


Show me a good Unreal Engine game? Supposedly it can be optimised to be decent but so many of these games don't even run properly on top end hardware.


I think Satisfactory I think is one that works reasonably well even with lot of extra objects on screen. And at point when it start having issues might also be just having lot calculations going on for factory mechanics.


Satisfactory runs pretty well on UE 5. They don't use Lumen though. There is an option to enable it but only if you accept it's tradeoffs.


I’ve never had any issues with The Finals.


Expedition 33 is mostly pretty good


It has relatively static graphics and has some graphical glitches, most notably hair, but others too. First game I immediately turned of motion blur too, it was awful from default.

Really the biggest downside of that game is the engine.


The Alters


Isn't this pretty much the main reason AI is being pushed so hard?


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