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Oh, I'm so happy to see this here. I'm avivace[0], lead of the https://gbdev.io iniative. Pan Docs is really a labor of love and we've been investing a lot of time in improving it and making it more accurate and accessible.

We do maintain a bunch of other stuff too! A Game Boy Assembly Tutorial[1], an open digital repository of Game Boy homebrew software[2] and RGBDS[3], the de-facto standard assembly toolchain for the Game Boy.

We also hosted popular game jams such as the gbcompo21[4] and gbcompo23[5], with winning entries usually going the long way and publishing as physical products.

Come join us on Discord[6] if you'd like to get involved and contribute.

[0] https://github.com/avivace [1] https://gbdev.io/gb-asm-tutorial/ [2] https://hh.gbdev.io/ [3] https://rgbds.gbdev.io/ [4] https://itch.io/jam/gbcompo21 [5] https://itch.io/jam/gbcompo23 [6] https://gbdev.io/chat.html


Thank you so much for leading such a great project! In the past I had struggled to find a project to really get me hooked into programming, but the gbdev project really nailed it : )


We are hosting another edition of the infamous gbcompo. There are already over 4000 usd in prizes and a lot of documentation resources were updated and improved to onboard new developers with game boy dev tools, such as rgbds (assembly), gbdk (c) and gbstudio (no coding).


Have you tried to directly run i3 instead of KWin? https://github.com/avivace/dotfiles


Thanks for the link! I had found a few pieces of the repo's Readme but this looks solid, I'll have to give it a try.


If you're on X, there's no reason why you shouldn't just use i3 on the top of Plasma. https://github.com/avivace/dotfiles


Plasma (on X) generally works very good with other WM. Here's how to use i3: https://github.com/avivace/dotfiles


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