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Turbo C/C++ with its blue background DOS editor.

TCL/Tk, expect.

Perl though I don’t think I miss it much.


>TCL/Tk, expect.

Still alive

Turbo C/C++ with its blue background DOS editor.

A Borland colorscheme is available at github https://github.com/mbadolato/iTerm2-Color-Schemes


The Free Pascal compiler ships ships with a Turbo* like IDE. I haven't really used it much though.


Same here. The ads seemed really pushy and corporate-speak instead of organic and authentic. Put me off quite a bit actually


Oh yes. I think a sw dev looking at CAD will really like OpenSCAD. Atleast I did. The only things I found lacking was a measure tool and a cutlist generator. Sure, you can write the code with OpenSCAD to echo dimensions but having a measure tool can be really useful. No need to elaborate on cutlist.

And I put my plans in git too!


I think parts of the Navajo Nation does observe DST.


This is correct. Additionally, the Hopi Reservation, an enclave within the Navajo Nation, does not observe DST, hence the smaller shaded region.


There is also a Navajo enclave within that Hopi reservation/enclave: http://mm.icann.org/pipermail/tz/2016-May/023665.html


Oh wow. It's really cool that the developers put the effort in to denoting the difference.

Thank you!


The map actually simplifies the situation significantly. There are two Hopi enclaves within the Navajo Nation, the larger of which has a Navajo enclave nested within it.

Because of all this, you can travel less than 100 miles in a straight line and have to change your clock six times...


On the other hand you need a lot more pins for SPI.

One more advantage of SPI that I see is higher data rates, full-duplex communication etc..


Link to the actual paper - http://www.euro.who.int/__data/assets/pdf_file/0011/365285/h...

Also note it’s a study within regions in Europe. The WHO isn’t suggesting that Japanese people or any other random country suddenly stops eating their food and takes up a Mediterranean diet or a Nordic diet.


What about product liability?


The only thing we want is to beat you at cricket.

- India.


My 10 year daughter loves legos but complained the other day it seems only boys play legos. I would argue that legos and building things for fun is STEM, and it's curious why girls aren't encouraged to play with legos as much as boys in the U.S. This is despite things like lego friends that are targeting younger girls. Once they hit around 10-11, then all the legos seem to be engineering oriented (robotics etc..), which she loves but can't understand why other girls don't get it.

Note: Am Indian and can totally see the same problem you noted.


The original software engineering study about the performance of some programmers being higher (28 times as per the paper) was in 1968 - https://dl.acm.org/citation.cfm?id=362858. After that there really haven't been any real studies to show that some programmers are an order of magnitude better than others. The reason why the original study is not longer relevant - it was done at a time when programming meant loading punch cards. I really want to see an evidence based study about the 10x progammer than something anecdotal.


Here's something I churn out every time a 10x thread starts again; it has some references in it:

A 2nd edition of Peopleware summarises it; the 10x programmer is not a myth, but it's comparing the best to the worst; NOT best to median. It's also not about programming specifically; it's simply a common distribution in many metrics of performance.

The rule of thumb Peopleware states is that you can rely on the best outperforming the worst by a factor of 10, and you can rely on the best outperforming the median by a factor of 2.5. This of course indicates that a median developer, middle of the pack, is a 4x developer. Obviously, this is a statistical rule, and if you've got a tiny sample size or some kind of singular outlier or other such; well, we're all adults and we understand how statistics and distributions work.

Peopleware uses Boehn (1981), Sackman (1968), Augustine (1979) and Lawrence (1981) as its sources. [ "Peopleware", DeMarco and Lister, 1987, p45 ]


Furthermore what does 10x mean? What is being measured? Features, quality, lines of code, dollars, bugs, time, "the mission"? If the measured things is d(dev1, dev2, ...) then there are some interplays going on. No every 10x dev can 10x every team.


Not an evidence based paper, but via https://en.wikipedia.org/wiki/Lotka%27s_law, the occurrence of a 10x programmer may occur 1/100 from the talent pool. A 28xer would mean 1/784.

Now all this is only an extrapolation of the above power law which was originally meant to describe papers published within a time frame. And to make things more meaningful, its really hard to compare people across teams and even companies. And finally, its all relative within a company.

From other posts, it feels like people tend to overestimate other's ability. I'm sure all those anecdotes are true but the evaluation of said individual to be 10xer may be overstated without a sensible metric.


> it feels like people tend to overestimate other's ability. I'm sure all those anecdotes are true but the evaluation of said individual to be 10xer may be overstated without a sensible metric

It's incredibly hard to estimate anyone's relative abilities in knowledge fields - and this includes yourself (probably worst of all - estimating your own ability is remarkably wrong much of the time).

How much of someone else's ability came down to an "aha! moment"? How much was because of what they've done before. How much was because of what they heard someone say about the problem that no one else caught? How much was seeing three other teammate's efforts, and noticing they're reproducing work, and can cut some of their workloads? How much was because they kept everyone else excited and motivated to finish the project and do well?

Some things are easy to compare - times to run a 5K, how many biscuits you can roll in an hour, how many bricks you can carry at once. Most things aren't that simple.

Analyzing the relative ability multiplier for any given contributor can really only be done after the fact (often well after), if at all.


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