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Twitter's self made entrepreneurs are the worst, the endless threads how they make $50kPCM FROM THESE FEW TIPS. It's just modern day self-help gurus cashing in from a bit of influencing and self brand.

As many people on this thread have said, this stuff is hard, and mainly about luck and of course all the stories that we hear are about success.

I wouldn't discourage people to try though, if enough of us try one of us will make it. Just know that you'll probably fail, and as the op says, protect your mental health.


Fnatic | Frontend developer | London | Fnatic.com

We're looking for a new addition to our tech team working at the edge of emerging platforms and experiences. Being a Frontend Developer with us will involve building and maintaining our platforms, creating immersive web campaigns and developing Twitch tools. You’ll know when to use emerging tech… and when not to. You’re excited about 3D environments, maybe you’ve played around with Spark AR or Google Poly readying for the AR future - but also happy to develop a new ecommerce react component.

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Work on a wide range of our digital products Launch one off interactive digital marketing sites Optimise the ecommerce experience of our shop Build Twitch extensions

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I thought they had solved this. "Such may be used to cancel light from the planar waveguides with respect to light from the background or real world, in some respects similar to noise canceling headphones." from https://gpuofthebrain.com/blog/2016/7/22/how-magic-leap-will...


None of their demo videos show that. In fact, they seem to prefer shooting demo videos in really dark rooms. Presumably to cover up that limitation.


I think you have to take those demo videos with a pinch of salt. It's impossible to demo tech like this without wearing the device. Assumedly the field of view is inaccurate as well. What's interesting is that it's a 'light field' and not just a screen, hopefully opening up areas of innovation. Let's see how it pans out once more details are revealed.


The demos have enough information to see that they can't do opacity. But I agree that YouTube videos can't deliver the entire AR experience.


The Magic Leap is rumoured to be able to create pure black: "Such may be used to cancel light from the planar waveguides with respect to light from the background or real world, in some respects similar to noise canceling headphones." http://gpuofthebrain.com/blog/2016/7/22/how-magic-leap-will-...


Somewhat relevant from earlier today: https://news.ycombinator.com/item?id=13135735.


Realize, that site is pure speculation and nothing has been shown or demonstrated by ML or otherwise that can "display black."

In theory it's possible to build a standing wave on the retina, but to do it with pixel precision with a vrd/fsd is beyond difficult compounded worse by form factor.

I disagree with the article that rendering black is necessary for wide consumer adoption of AR.


What makes you disagree with it? I haven't re-read this post from Abrash since it was written (so I don't remember the arguments), but I think telling us more about why you disagree can give valuable input to those of us who are not in the field. :)


To be clear his definition of Hard AR is different from consumer adoption. So really my statement should say "I don't think we need 'Hard AR'" for AR to win with consumers.

I disagree with it based on my interactions with naiive (not an epithet) consumers who are playing in AR. They are excited enough about HMD AR when shown that shadow casting and an AR version of "presence" isn't as much of a consideration whether they would adopt or not. It comes down to "does this provide value." Shadows create realism and people are flexible with realism.

That said, "casting shadows" would be a huge benefit and I think it will get there eventually but there isn't a roadmap to it yet.


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