How does the idea that "People are already doing objectionable thing X", make "objectionable thing Y" better?
I appreciate where you are coming from -
It seems like you're saying it's not that far from existing common practices.
But if people find something distasteful and think it's a bad idea, how close it is to other things isn't really relevant.
Maybe those should be banned/fixed too, maybe not.
But if people dislike something or find it "yucky", it's fair for them to raise objections.
That's not exactly a list of people who are likely to do a good job.
I think that's part of Reddit's problem - They can replace the mods with random people if they want, but the likelihood that those people will put in the work and do a good job is not high.
> That's not exactly a list of people who are likely to do a good job.
based on what? is the control group the current mods because that's already a laughable set of people. there is no criteria before and there will be no criteria after.
There's quite a few, and most of them federate with one another.
What's interesting is that Reddit isn't really a single community - Each individual subreddit has it's own moderators, editorial voice, group of people, etc. They can each move independently.
For example, /r/startrek and the related startrek websites have all moved to
https://startrek.website
This federates with Lemmy, kbin, etc - So if a user posts to startrek.website it shows up everyone else's servers, and people can reply from whatever federated site they use
Actually I play almost exclusively single player games myself, but even those games typically start with DRM protection that makes Linux difficult at times, Denuvo finally has their native support sorted without significant degradation of performance.
And as for the games you listed I would not say they work great on linux, they require tweaking, adjustments, driver updates, switching to experimental builds, etc..
I am not saying gaming isn't possible on linux, I'm saying it isn't as easy, and the results are not on par out of the box with windows. And the things you have to do getting it working are going to typically be provided by game developer support, but by community members figuring it out, and then that having to trickle out to forums and the like.
ProtonDB would typically agree, you can look at the games you listed and see that many of them require specific adjustments to get decent frame rates, avoiding lag spikes, etc...
Now, given the option of having a gaming partition that runs windows and is only used for gaming, or trying to force the games to work on linux. What do you think the majority of gamers would rather even those who are privacy minded.
I'm hoping in the next 5 years are so that this will change, and that windows looses its grip on this market, but currently I don't see many people switching their platforms over what windows is doing.
I've worked at a lot of startups, and I love that energy.
But part of what I enjoy about it is that I can make a make a real difference in building something new and setting direction, and the sense that all of us are in this together.
That's a totally different vibe than when I'm doing maintenance on a 15 year old codebase, with a billionaire second guessing everything I do
Appreciate the point of view, but I am a systems/infra engineer - not coder. It would be pretty cool to learn how Twitter keeps its infrastructure running all the time. Even though I have been doing my speciality for a long time, I would certainly like to see how others run infrastructure at scale.
I'm privileged to be in a position where I have a solid cushion in the bank, and I recognize not everyone is in the same place.
But for me personally, there's no way I'd be willing to work there, even for 3x what I make now.
I've worked for egotistical people with unreasonable expectations before, and I'd leave tech before doing it again.
The level of stress feels both artificial and unmaintainable, and it eats at you. I don't need that in my life, and I feel bad for the people who feel like they can't escape it.
VR PC games manage to run on Quest, Vive, you name it - the controllers being different isn’t a very compelling argument why they’ve not given any backwards compatibility support.
As for the software abstraction being poor, that’s also just bad engineering on Sony’s part then.
I appreciate where you are coming from - It seems like you're saying it's not that far from existing common practices.
But if people find something distasteful and think it's a bad idea, how close it is to other things isn't really relevant. Maybe those should be banned/fixed too, maybe not.
But if people dislike something or find it "yucky", it's fair for them to raise objections.