I think user "tomp" means that "a one man team" basically means "one person team" in English (and many other languages).
Saying "one woman" is shifting the attention to the fact that the one person dev team consists exclusively of women. Which, I think, is pretty cool and note worthy because it is uncommon. Say a startup is run from an tiny island in the pacific, that would also be noteworthy.
To me the thing becomes "woke" when we are told not to use "one man dev team" to mean "one person dev team". Basically when it becomes political correct speech policing. But then the word "woke" is rarely defined, so it mean whatever to whomever at this point.
> To me the thing becomes "woke" when we are told not to use "one man dev team" to mean "one person dev team"
Is it not a simply a more accurate term? Especially when it's literally a single person. A "one man dev team" that consists of a woman strikes me as unnecessarily confusing.
We're constantly told about these woke scolds that police language but in this instance I'm just seeing conservative scolds trying to police language for no actual logical reason beyond "I don't like it".
Advance was simplified a bit and slightly less janky, but the AI in the original FFT is superb. I find the original FFT more interesting on a revisit, at least until you unlock Calculators/Arithmeticians and break the game. It does have one of the more egregious fist mission bumps[1] though.
[1] Tactics games often have a very easy tutorial mission, then drop you off in a first or second mission with an enormous difficulty bump. Sometimes even having a reverse difficulty curve, where the challenge spikes hard in the first mission, then slowly declines over the rest of the game.
You're right, this was 100% sent out of frustration and I probably shouldn't have. I still think that the level of nonsense in this comment section is of galactic proportion though.
Seriously. While I understand that there's a human side to this whole thing, I can't help but hope that whoever was in charge of the recent desktop UI mangling was part of this 2%
The biggest obstacle stopping Neuromancer from being a viable TV show, IMO, is the lack of cohesion between chapters - readers are frequently dumped into the middle of entirely different circumstances than the previous chapter, just as they were maybe getting a grip on what was going on. And honestly, it kind of works! The pacing would be far too slow if characters stopped every five minutes to explain what was going on for the audience's sake. Hypothetically this could work in an episodic format, but will it be signed off on by conservative showrunners/execs? I'd guess no, but will remain cautiously optimistic.
I think the trick to a tv adaptation is to not restrict oneself to a strict adaptation of the book but rather to reorder things, etc. to allow for character development. The visual medium also leaves a lot of things to be inferred by viewers without going into excruciating detail to explain things.
I could see it also working well in episodic format with episodes focusing on individual characters.
"Be kind. Don't be snarky. Converse curiously; don't cross-examine. Edit out swipes."