If it was clipping it would show as red in the amplitude visualizer, however the bass does have a lot of energy and that might be the cause for the clipping you're hearing. You can multiply it by a factor to reduce its amplitude.
What I like in comparison to sample-based software like Tidal and Strudel is exactly the ability to create very novel and interesting sounds using synthesis, something which I prefer. Genres like Techno rely a lot on timbre novelty.
In loopmaster you can define functions and abstract slowly and build your tools as well. Not yet with callbacks but it's in the works to do more complex SuperCollider-style stuff.
When you learn to use it you can throw a lot of intention into it, knowing the output even before you hit play. Yes, you can go the other way and "subtract" your way out of a chaos, but you can also intentionally piece together the components and produce an output you imagined beforehand. The missing pieces here for this format, my instinct tells me, are layers of abstraction or additional UI elements that will help in composing a final piece, using code for the fundamental components plus something else that hasn't been invented yet or noone has thought of glueing it together.
Yes, there is a `sidechain` function designed specifically for this. I wanted to keep this tutorial simple so I skipped a lot of mixing techniques or were left as an exercise to the reader, but I will try to cover those as well in future tutorials. Sign up to get notified for when they arrive!
For now you can see how it's done here[0] on line 139. I pretty much use it on every other track I've made as well.
Quantization and repetition are what some genres depend on. It won't be the right instrument for a Rock ballad, but for a Techno track you need this kind of "everything being quantized". That said, in loopmaster you can add swing and noise to the note offsets to humanize a sequence, a lot is left to the imagination and ability of the creator.
My understanding is that because it's a very small sample, it's basically a combination of a subset of sine waves, and because we're very sensitive to the nuances of high-pitched sounds, even small changes in that space make a lot of difference. Every RNG seed produces a different sounding hihat, and if you don't reset it, it continues producing different hihats, which is unnatural. Another explanation is also to resemble sample-based audio, but perhaps it's all of these things combined.
Thanks! I tried to make it as familiar as possible, inspired by JS. It's not yet open-source, mainly because the source is a bit of a mess, but it will be once I tidy things up. Follow me on GitHub[0] for updates. Also that sounds to me like Tech-House/Electro-House :D Very nice!