You’d be surprised by the number of users who are satisfied with the built-in media experience.
I’d say it’s most likely a large majority. Google TV is common, but people with an Android-powered TV are not the main target for those until the TV gets old and out of date. Apple users on Samsung TV’s might also get far with the built in AirPlay support.
Heck, even within enthusiasts there is a strong push to use the built-in media features as it often handles content better (avoiding mode changes, better frame pacing). Even I only use an external box after being forced due to issues when relying on eARC.
Very few people plug in their laptop to a TV, and laptops are not normally HDMI. Some laptops have a dedicated port with a built-in converter, but all modern laptops are USB-C which only exposes DisplayPort.
I'm in this crowd. The TV apps work well enough and it's one less remote. The only thing I use the attached Chromecast for is to (rarely) mirror my phone screen.
What do you mean? Even in the linked article, the food critics consistently pointed out that restaurants make food very rich so that it's more appealing. And how they suffered from eating so much rich food.
Never played Blood and Magic, but it sounds like map control would be a lot less important. Most RTS games are all about expanding and controlling resources as fast as possible, so you can out produce your opponent.
From the health perspective I agree, but there's a pretty clear reason to tax the second person more, since they have a car: more emissions, road use, infrastructure costs etc.
They have infinite scroll for the YouTube search results but the irony is that the top search results are often not the ones you are looking for so you have to scroll somewhere to the middle to find useful results (or try different query or filters) and the bottom ones are something like related/similar videos from that topic.
YouTube's search is the worst. It's basically "here's 3 videos potentially related to what you're searching for and here's another 50 completely unrelated videos".
Search engines are an engineering problem. Tuning ranking and relevance to be “good” on a mass-market content site is an unholy black art.
The expectation is that results will accomplish numerous mutually contradictory goals, and be deeply personally relevant to a user who has used the search bar twice ever.
Expecting to see the original video by the creator when you search for the exact title of that video, verbatim, is not a self-nullifying mysterious goal.
Sure, but that’s a subset of what a search bar does. For YouTube, they are very likely getting queries like “funny cat,” “Taylor swift,” “prank,” etc. Those are not factual spearfishing queries, and ranking the results is a pitched battle between the people who want to drive general engagement, the people who want to promote specific categories, the people who are targeting demographic cohorts and want to push those results, the monetization people, etc etc.
YouTube takes thousands of data points and signals to rank search results and there are millions of videos to search and rank, it's quite hard problem to solve. Initially I wasn't a fan of vertical search engine/s but I think vertical video search engine for particular niche/s would be a good idea because YouTube is slacking.
I would assume the reason is money, barring some counter evidence. Some videos must lead to longer sessions with higher engagement on average. Even for a single view session some videos will have more ads and/or more profitable ads in them.
I use Figma every single day for work, and have virtually no performance issues, even with projects with 100s of frames.
I just tried using the marker in Figjam, and it works perfectly fine for me. I think you may be running into an incompatibility between your browser or settings and Figma.
As for the infinite canvas, this is very handy as a designer, it makes it much easier to work across multiple frames at once, such as quickly zooming out to look at the flow or building a prototype, all the while zooming in to fix issues.