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I think Forrest Gump's major quality is an indomitable spirit and an ability to overcome. (War Hero, runs across American, gets the girl)

I'm not so sure it applies to Arthur Dent, who tends to roll from one situation to the next. There is resolve, but it never really rises above.

I think there is similarity in the storytelling, that both characters find themselves in extreme situations, and somehow navigate them despite their own limitations.


My recollection is that the main guy is a highly competent at problem solving, but limited by an inability to work with others.

In some ways similar to Lamb in Slow Horses, though I think Lamb is a very good manipulator of people (he gets others to do what he wants without telling them directly), whereas the Dep. Q guy doesn't engage at all.


The Moto Z was ahead of its time! (it was thinner and had a magnetic battery add-on).

You did have to pay extra for the battery, mind.


I guess that's true, though I don't think you have to launch games through the steam app, but they try to make it convenient to do so.

You can also right-click the game and 'Browse local files' and the game's regular executable is usually right there.

I'm currently playing the Oblivion remake, and launch that through a mod manager rather than Steam (though on Windows), even though the game was installed via Steam.


> though I don't think you have to launch games through the steam app, but they try to make it convenient to do so.

It depends on the game, they do offer some kind of DRM, which requires Steam to be open when launching the game, but it's optional for the developer to use it or not. See https://www.pcgamingwiki.com/wiki/Digital_rights_management_...

PCGamingWiki also usually has information on whether the game is DRM-free or not, e.g.: https://www.pcgamingwiki.com/wiki/Hades#Availability


Some EVs have low rolling resistance tires to increase the range. I think they will wear out faster, especially if cornering sharply.


> There was not only no dishwasher, there was literally no space for a dishwasher.

This is quite common for older places in the UK. Some places might have been updated to allow for a dishwasher, but there are probably rules against that in the Barbican.


To my knowledge there are no rules against it, it is just a major and expensive plumbing project requiring redoing the whole kitchen. And so as a landlord why bother, you will always find someone willing to rent, no matter how unlivable the place. This dynamic was hardly unique to the Barbican, it was the reality of being a tenant in London, and ultimately one of the reasons I left. London's housing stock is just terrible compared to every other city I've lived in.


In my last apartment, I installed a tabletop dishwasher on the balcony and had it share the water inlet with the washing machine using a y splitter.

It would probably be an eyesore and a huge space killer to use indoor on the kitchentop but thought I'd share a non-invasive solution I used.

The size of the dishwasher was decent, and with some tiny concessions around placement it was perfectly fine for daily washing although I generally prefer to wash pots and pans by hand regardless of dishwasher space fwiw


I’ve lived in 4 different flats in the Barbican and they all had a dishwasher. I think only the studios you’d have a problem finding space for one. Of course in the others it is a preference whether you want to lose space for other things or not. It is not a lot of extra plumbing. It is usually when they want to preserve the original kitchen (or a cheap landlord as you suggest - although all the ones I had there were great)


You can get a dishwasher that sits on the counter, filled from a tap connector. Space might be tight though.


you can do a lot of things. You can live as a hunter/gatherer. The question is do you want to live like that?


It does solve the gameplay development use case too. Bevy encourages using lots of small 'systems' to build out logic. These are functions that can spawn entities or query for entities in the game world and modify them and there's also a way to schedule when these systems should run.

I don't think Bevy has a built-in way to integrate with other languages like Godot does, it's probably too early in the project's life for that to be on the roadmap.


The README mentions it uses this library - https://github.com/xdadda/mini-gl.


I think there's some confusion in your comments. The HTML comments aren't a templating language, there's no (or little) post processing when displaying this content.

They're annotations that indicate where a 'block' of content starts and ends.

The JSON data stores some values set by users for a block that can't easily be parsed from the HTML content.

The content is stored as HTML as most content a user creates is static HTML, so when displaying content much of the HTML is displayed verbatim (but without the HTML comments), and then there's only a little bit of progressive enhancement for dynamic content.

I think you're also conflating some terms, like 'themes' and 'blocks', these are two different things and launched years apart.


Not the GP, but I still remember, when I was looking for where one could set an abbreviated version of a text (I don't remember, if it was a whole post's text or some description or what.). I must have searched for 30 minutes or so, until I gave up and searched in a search engine. Imagine my disbelieve, when I saw, that they use friggin HTML comments, to indicate where to make the text cutoff. In terms of storing data cleanly in the database, this is a bad design. Also sooo unintuitive. There is a field or button for everything, but suddenly I need to put HTML comments into text. What.


I agree. I'd also add the fact that much of the world is experiencing a cost of living crisis, and luxury products are often the first to be cut in difficult times.


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