I'm not sure how you came to the conclusion that it would make an interesting game. Making something more like the real world is often exactly what you don't want to do in a game.
By 'complex' I meant that it'd not be a boardgame anymore, but a boardgame in which the 'pieces' would have minds of their own and would do whatever they were could.
Have you read about the Russian frontier? As soon as it was at least somewhat secure so living on it wasn't a sure-fire way of getting enslaved by Muslim steppe raiders(Tatars), the empty land was filled up by peasants looking for land to farm.
An increase in population led to more slave raids, so Moscow was forced to push the border further south to protect the farmers. In this way the border kept moving south. In 250 years, this mechanism caused the Russian state to expand from Moscow to Crimea.
A No-Rub solution was not an option? I can just take em out, store them in No-Rub solution overnight and repeat that for a month before they start to deteriorate.
The PS4 has more powerful hardware than the XBox One. If they are running the same game (The Witcher 3), logic tells us that it will be easier to get fluid framerates with the more powerful console. And that is what you care about, no?
Now I don't know about The Witcher per-se but there have been a good number of multi-platform releases where performance and fluidity were compromised on XBox One.
And it doesn't just seem to be Sony, the numbers say it's Sony (especially in Europe). General consensus is that Microsoft severely botched the launch of the One and has been left to play catch-up since.
As I said; I don't know specifically about The Witcher. I used the name as an example. There will always be additional factors beside hardware power, but in general; more powerful hardware is easier to get good results with.
A bit like how our own middle classes are not doing so great anymore compared to years prior and how our own population is calling for more representation. Which is why, as speculated by many, Trump got elected and Britain voted in favor of Brexit.
We better make sure we are still relevant by the time the Chinese have some internal chaos.
But at the same time it seems to casually reduce Notch's effort to "used perlin noise". He didn't need perlin noise per-se; there are countless of other terrain generation techniques. But perlin noise, in part, made minecraft what it is today, that's true.
I think the implication here is that someone who is not part of the planned custody chain has it, but that someone is still within your organization, and under your control.
Paperwork. Miscounting. Bent Spear also covers, imho, incidents where a device is counted twice, where it is on two different inventories. In such a situation there is no suggestion that the device is gone, but at least one of the two lists is inaccurate and therefore 'missing' a device.
We'll still have created A.I. which successfully made us obsolete so there's that. It's progress, just different. Why prefer a human future over an A.I. future? Isn't the point of A.I. to make something that can rival us? We'll die anyway, I'd be kind of proud to die to the next great step in our timeline personally, rather than die of old age.
We'll still have created A.I. which successfully made us obsolete
AI itself won't obsolete us. It is my understanding that AI is purely virtual, and can't interact with nature except through agents. For us to be "obsolete", AI needs full production capability to build its own agents, and control the entire production/construction/repair pipeline.
In my view, that's quite a few steps further than simply "AI". An AI with reproductive capability will enslave us before it obsoletes us. And an AI may well decide that human slaves are cheaper (or more useful/versatile) than agents that it can build itself.