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The table layout and example formatting of "The Universal Route Module API Specification" is quite good: https://github.com/fastify/fastify-dx/blob/main/URMA.md


Table layouts are cool on desktop, but they suck on mobile.


The link above, after switching to desktop mode on Chrome on Android looks fine.


Wired suggested using grayscale mode to help make the phone less engaging. On iOS, I believe you can find it under Accessibility > Display & Text Size > Color Filters.

https://www.wired.com/story/grayscale-ios-android-smartphone...


Seconded. On iPhone 8, you can also set it to enable/disable Color Filters via triple tapping the home button.

For eye strain, use the Reduce White Point setting combined with minimum brightness at night.


This is a great hack! For those of us that don't have time but want a similar result, 1FactoryRadio sells a lot of OEM radios with bluetooth upgrades.

http://www.1factoryradio.com/1984-2002-ras-chrysler-jeep-dod...


PHP: With the new 7 release, it gets a surprising speed boost, a collection of elegant new syntax, and maintains backwards compatibility with an incredible ecosystem of packages. Modern projects like Laravel and Slim continue to push best practices, and the community is one of the largest. It's an incredibly versatile language with a robust feature set.


This is a great presentation about refactoring that may be useful: "RailsConf 2014 - All the Little Things by Sandi Metz" https://www.youtube.com/watch?v=8bZh5LMaSmE


Can anyone explain why they don't put more RAM in modern Mac computers? I think I can remember debating 8 versus 16 almost ten years ago. Why are they still stuck on 8?


Because not everyone is a techie that reads HN. Most people I know, even many developers, could easily get by with 8g of RAM.


Its a struggle with 10.10 and 10.11. The RAM requirement went up and it is a lot more sluggish. I got a lot of complaints and we ended up putting 16g in every iMac. The airs just became painful.


I doubt it. In 2005 a 1GB Corsair stick was $189 [1]. Going to 16GB from 8Gb would have set you back an extra $1500, even assuming your motherboard could have taken it.

[1] http://www.statisticbrain.com/average-historic-price-of-ram/


I had 16GB in my Hackintosh 3 years ago. I noticed that 8GB seem to be enough for more of the things I do, even with some big apps such as XCode and Final Cut Pro X in simultaneous use. I think my next Macbook will only have 8GB. Apple tends to charge a huge premium on extra RAM and SSD space anyway.


The 27" iMacs aren't using soldered RAM and has 4 slots. So it would probably be cheaper to buy and install RAM separately. 32GB would be about $180 instead of the ridiculous $600 Apple wants.


Can you actually install additional RAM? I didn't know you could take apart an iMac; i thought that changed after their "unibody" one piece aluminum design.


You can't take apart the iMac, but the 27" model does have user-accessible RAM.

Funnily enough, it's probably easier to replace the RAM in one of those Mac than any other consumer PC. https://youtu.be/1nQp_Yb8YW0?t=55


It is by far the easiest! It is a very thoughtful design, nothing like your average PC where upgrading the RAM is the same experience as it was 20 years ago.



Yes, the 27" model has a panel and slots for upgrading RAM.


The Macbook is a solid bit of hardware with great durability. For development with Vagrant, you should make sure that the machine has the maximum RAM installed, and if it's an older one, you can do a SSD upgrade.

In addition, I cannot say enough good about the dotfiles project from https://github.com/mathiasbynens/dotfiles for making OSX a nice developer environment. Be sure to completely read through the .osx file before applying it though, and comment out the bits you don't like. If you maintain the .brew file and use it to install new apps (including apps via cask), you'll have a system that is very easy to replicate. iTerm2 with tmux is great for use with Vagrant environments too.


Excellent tips. Thanks!


On first glance, the marketing site is clean, tidy, and professional. Nice work there! I'll try out the app today. In the meantime a couple of things I looked for: A screenshot or demo and a help site for support.

The red introductory price text feels a little out of place. It's left justified when the rest feels centered, and I feel like it could be a better callout with improved formatting. It may be a British spelling, but I saw misspelled 'occassional' in the Beta section.

Best wishes with the project it looks promising!


Reading the main page I am not sure what it is. Is it a chat application? What would be the elevator pitch? The story you would tell someone about how it is inevitable that all chat clients would do X and how openloopz does it today (todo lists?) What is the problem it solves? Or how does it help me make money? Maybe that is in the FAQ, but from a marketing perspective I stopped reading after the Why section (also the big black bar under made it look like the end of the page).


There are some great sites for building configurations: https://puphpet.com/ http://phansible.com/ http://rove.io/

I've had great success recently with builds based on a setup from Puphpet. It's fairly easy to add additional PuppetForge modules and build out your installation with custom scripts.


I tend to include them in git in a maintenance folder. After they've been used once, I put an exit command at the top that references the issue number so that they can't be accidentally run.


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