The runtime performance is garbage with frequent hitches in frame rate. The in-game resolution is poor with many games having extremely low texture quality and "jaggies" which could be solved with some sort of anti-aliasing.
There are also barely any games worth to play in VR, the ecosystem just isn't there yet to warrant a VR purchase, especially at this price.
VR experience is greatly improved if you can render it on your PC and stream it to a VR headset so you can get consistent frame rate and 120hz.
I play beat saber which the quest 2 cannot reliably render without performance drops. You can fix this if you render it on a PC though.
Now that the market rate went up, I will probably sell it to a pay pig. My graphics card is still up 200% over what I paid for it 4 years ago.
EDIT: You need to place the headset in some faraday box, as it will still stay on even when turned off sometimes. It maps your entire house to know exactly where the safe play zones are. It's incredibly creepy, but also convenient, since you don't need to redraw the play area.
I have a Quest 2 and I've not noticed framerate hitches with Beat Saber.
But I do a fair bit of wireless streaming off of PC (but not Beat Saber), and one of the things that surprises me is that it seems like battery life is worse when streaming from PC than when the Quest 2 is doing its own rendering. In any case the battery life does leave a bit to be desired. I expect the Quest 3 to be not much faster, but to have a significantly more efficient processor so it lasts more than an hour or two.
My final note is that if you're going to stream wireless is the way to go. I was worried it would have noticeable latency or hitching but the experience has been basically perfect. You do need a fast modern 5Ghz WiFi router and the PC on Ethernet however. Dealing with cables that have fragile USB connectors on the end while you are blindly swinging your arms around is not worth it.
Eh, I still use a Rift I bought off a friend, which requires a USB3 and HDMI for itself plus 3x USB3 for the base stations. While this is a tragically more complicated setup than I'd like, and getting all three base stations to behave was painful, I can't say that the cables themselves have really given me any trouble.
The runtime performance is garbage with frequent hitches in frame rate. The in-game resolution is poor with many games having extremely low texture quality and "jaggies" which could be solved with some sort of anti-aliasing.
There are also barely any games worth to play in VR, the ecosystem just isn't there yet to warrant a VR purchase, especially at this price.
VR experience is greatly improved if you can render it on your PC and stream it to a VR headset so you can get consistent frame rate and 120hz.
I play beat saber which the quest 2 cannot reliably render without performance drops. You can fix this if you render it on a PC though.
Now that the market rate went up, I will probably sell it to a pay pig. My graphics card is still up 200% over what I paid for it 4 years ago.
EDIT: You need to place the headset in some faraday box, as it will still stay on even when turned off sometimes. It maps your entire house to know exactly where the safe play zones are. It's incredibly creepy, but also convenient, since you don't need to redraw the play area.