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Most of the subreddits for gamedev aren't well suited for self-promotion. I think https://www.reddit.com/r/playmygame/ is probably the most welcoming for "hey I built something - let me know what you think"


Thanks for the recommendation! I’ll post on that subreddit sometimes and ask for feedback.


+1 for make a lot of small games you can finish. Game jams / hackathons are good for this [1][2]. The fact that OP got their demo in front of people in ~6 weeks is heartening though for that aspect, many people lock themselves away for years only to discover their efforts were ill-advised.

[1] https://itch.io/jams [2] https://ludumdare.com/


Ludumdare! Thank you, I could not remember the name of this


Patrick here. Yeah there's a lot of AI video out there. There are also plenty that are more story-driven better ones nowadays. https://runwayml.com/gen48

None of these are end-to-end automated though. Even for a video without a story like the Harry Potter Balenciaga style ones, there's a lot of manual cherry-picking and manual editing going on. Here's a process example for that type of content that looks quite automateable https://www.youtube.com/watch?v=TGD8zKvRxc4 - but both 1. No one _has_ automated this and 2. It's much more difficult than it looks because of the manual cherry-picking part, and the story, character/enivornment consistency, etc.

I am really looking for another instance of "type text, get story video". I do think it's a bold claim that we're first but I haven't seen a counterexample yet.


We plan to expand to all languages (the only real limits are languages with enough training data for LLMs / TTS models, so all popular languages)

Mandarin is just first for us because:

1. Thomas was already learning it

2. We can talk to users in English

3. We have some native-speaking friends who helped early

4. Has excellent support in AI products (second only to English)


Sokpop is running a similar approach on Patreon. They have 4 devs and have released over 100 games since 2018 https://www.patreon.com/sokpop/about


Sokpop is fantastic. A tiny game coop based out of Scandinavia releasing interesting tiny projects every month.


Hearthstone allegedly had bots hit Legend rank back in 2014 playing Aggro Shaman. Those were believed to be pretty simple rules bots, so yeah +1 that approach gets you pretty far if you have decks crafted for it.


Requires a phone number, but is otherwise free. Nat Friedman pays for it https://twitter.com/natfriedman/status/1636528112224862209 Also you can compare model outputs at once with https://nat.dev/compare


Steam has already disallowed "Applications built on blockchain technology that issue or allow exchange of cryptocurrencies or NFTs." from their platform. They have a very successful item marketplace which they get a cut of and aren't interested in blockchain systems competing. Epic has said they will allow it, presumably to differentiate themselves and because they don't have such a system.

https://www.theverge.com/2021/10/15/22728425/valve-steam-blo...


Yeah I'd assume they're saving a lot of battery usage on the display. I would think long battery life would be one of the biggest upsides of this device, but they went with a smaller battery and thus advertise "1-2 days of 'light' regular usage", which really isn't blowing out any current smartphones. I just wonder if you're using it to listen to music throughout day via bluetooth, how much is that smaller battery going to bite you?


I’m using one for that exact purpose. Lasts a week on stand-by, 2-3 days of light music listening.


You use a light phone? Do you like it?


Gave it to my kid. I bought it under the premise it would have maps, Uber and other useful services, but it took over a year for even the music app to be added (and you can even add songs via usb).

It’s not usable as a daily phone at all. It was a nice idea but by the time the software is complete there will be much cheaper e-ink tech around.


* can't add songs via USB


Also, if the price of TITAN is 0, then you really can't pay out 25 cents worth of it... It does seem correct that the contract should handle such a case differently than just trying to pay you out UNDEFINED DIVIDE BY ZERO ERROR count of TITAN


You just hit the nail on the head. I did not think about that.

This is the true reason they needed to special case <=0.


If you think about it, the special case should give holders the option to withdraw the 74c of USDC without any TITAN.

Clearly the programmers didn't fully think though what would would happen if TITAN reached and got stuck at zero value.


This is what I was thinking. It should be decoupled. Here are the rules for how many USDC you get and here are the conditions for your TITANs. On the TITAN there should have been a condition for over zero, and a totally separate condition/case for zero… or less than or equal to zero since we’re working on edge cases no one considered.


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