Interesting! I’ve been using Swup for the past three years in my core Wordpress theme, and am quite happy with it. It takes some getting used to (like with how third party scripts will take some special care, since a JS page replace doesn’t always trigger script load events), but once you know the basics, it’s a powerful and neat tool to speed up a website that has a CMS.
The one thing I’m looking forward to in v4 is more advanced hooks, so I can do “fade into eachother” animations. Right now content is replaced in the same container, but it would be real cool if we could have the from and to page exist together during the transition.
Swup maintainer here. There is official support for parallel animations in swup v4: https://github.com/swup/parallel-plugin — we've been holding off on this for a while because of accessibility issues and some technical complexity around animating those. But we're very happy to have a first-party solution for this now: some UI interactions just make much more sense when still having the previous content around.
It is. I don't know what OP is on about, but load-times on the PS5 are practically non-existent for me. Played the latest Horizon game, and on loading screens I can't even read the first few words of the game-tip. It's never longer than a second, if it's not instant.
I'm guessing they mean wake from sleep time? Since in my experience that is unparalleled. By the time my xbox has even registered the on button press I could already be playing a game on switch. The steam deck is also pretty good in this regard, but not quite as fast.
Furthermore, the switch rarely if ever forces you to update a game or the OS before play. So if you have 5 minutes spare, you can be sure you can get some play time in. This cannot be said for almost every other console AFAIK
One of the primary reasons I bought Steam Deck was because it can suspend and resume a game mid-action. Ever since life kicked in low gear after 30s I can't really find time anymore to sit at TV and power on/load game anymore as it feels like a chore. What I figured is that I will just play in short bursts whenever I have free time, which means suspending game in a must feature. So far I haven't seen deck updating a game while I am playing it, but there was such event when I launched a game after it was doing updates and it got stuck on loading screen ( mad I/O on sdcard ). Had to pause update explicitly.
Yes that's exactly why I got a steam deck too. I wanted something with a similar time-to-play as the switch. It's been excellent so far. I've had some minor issues when waking, but otherwise no problems.
Since getting it in the sale 2 months ago, I haven't turned on my xbox or my switch. It fills a neat gap. But now Zelda is out, I think the steamdeck will be having a rest for a while.
Any recommendations for games that you've enjoyed on the steam deck? I've been enjoying Opus Magnum recently. The controls were initially a bit fiddly (since it's drag and drop with the trackpad) but it's an excellent puzzle game. Refactoring your machines to optimise production rate really scratches an itch in my programmer's brain :)
That's what I was thinking. Recently got myself a PS4 because they are really affordable now and god damn those loading times are obscene. About an hour to install new game on first disc load - didn't even connect to internet to skip downloading 10s of GB of updates.
Seconding. I put a 1 TB in mine up from an HDD. It's also softmodded and has PS1 and PS2 title I injects in it. Having sleep mode and resume for my favorite PS1 and PS2 games has been great.
I would bet that Apple would still require developers to sign their apps, like they do on macOS.
That means you that if a vendor does something particularly egregious, stuff akin to malware, they can pull the certificate for that vendor. They don’t do that often: IIRC, they’ve only done that in macOS a handful of times.
Those are numbers for smartphone sales, not the software on them. Hardware sales can be negative, sometimes even intended. Just look at console vendors for that.
Are you arguing that the average Android user spends more on apps than their phone is worth?
Anecdotally, most people I know might spend $20/year on App Store purchases (excluding streaming services if they don’t have a desktop computer).
I’ve made well over six figures for a few years and have never spent more than $100 in a year, the vast majority of those purchases for one off games/apps, not iap coins/tokens/etc.
That can't make the numbers look better, after all, Apple gets 30% of App Store sales, while Google takes the cut of Android apps sold through the Play store. And that gets even worse when you see Apple gets 67% of all app revenues too. [1]
Then just say that in the first place. I don't disagree that Apple users are much more likely to pay for software than Android users, but you don't need hardware sales to make that point.
I don't think it's the throughput, but the variance. There are so many places for something to go wrong between two computers, so doing something that needs a very tight latency budget is hard. Harder still when you don't have control over any of the parts connecting things. In a DC, everything can be built for qos and latency, but on a desktop you're using a porbably garbage router with a home OS running a million things.
I actually found the lag and compression artifacts between my Mac and gaming PC (which are connected by cable to the same switch) using the Steam remote play thing to be actually worse than Stadia.
> tosti is Dutch for what's called a croque monsieur
Just to be a bit pedantic here, but a tosti is probably a lot simpler. It’s a grilled cheese (technically a melt) sandwich, pressed in a (sometimes specialized) tosti-grill.
A croque monsieur typically also has ham, bechamel, and is prepared in a pan.
Just to be a bit more pedantic, I don't think we eat the same croque monsieurs. What you described as a tosti is known to me as a croque monsieur (but with ham), and what you described as a croque monsieur is known to me as a wonderful idea I have never heard of before.
Not on this scale. Let's leave out the versions of the NodeJS for clarity's sake (nvm is not for managing packages, afaik), and focus on packages. You could argue that the complexity is because of JavaScript's popularity, but it's hard to deny that running a seemingly simple `npm install` will net you tons of dependencies, and that's typical regardless of what you're installing.
Yeah this is really the Achilles heel of the node ecosystem. It turns out having an expansive standard library is important since I'd like to think most of these issues would disappear if that were the case.
In my opinion Python modules are rarely "one function" dependencies. And while the ecosystem is certainly enormous, so is the standard library, so for many common tasks, I don't even need to `pip install` a new dependency.
Yes, "virtual environments" used to be kind of messy, and the fact that there are usually 2 competing ways to install modules (via the OS pkg manager and pip) doesn't help either. But since `pyenv` and `venv` exist now, venvs are much less of a hassle than they used to be.
Oh, I finally have something of value to add to a HN thread!
I was always bothered by this and managed to fix it a few months ago. I had grounded my power-plug-box to the central heating system with some copper (don’t ask), but was wondering why I still got those vibrations whenever I was charging the MacBook.
Turns out, charging through just the monitor (via Thunderbolt) solved this: the monitor was grounded.
The default MacBook charger (EU) plug just has just two prongs; a third one for grounding exists, but has to be attached separately.
Edit: indeed, this was on a 14” 2021 MBP. They definitely still get the vibrations when connected to a power source without grounding.
The one thing I’m looking forward to in v4 is more advanced hooks, so I can do “fade into eachother” animations. Right now content is replaced in the same container, but it would be real cool if we could have the from and to page exist together during the transition.