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I'm currently full-time on a project dedicated to helping people understand how to apply solver strategy to win at live games. I generally avoid the term GTO in favor of "theory-based" since GTO usually refers to equilibrium strategy, and generally you want to study equilibrium but diverge to exploit your opponents.

You can check out my project which includes a preflop trainer at:

https://www.livepokertheory.com

I also have a lot of strategy articles that explore how to use solvers to understand live cash games, and I also just started posting Youtube videos that do solver walkthroughs of high-stakes LA cash games.

I'm also doing some unique things like spaced-repetition which none of my competitors do, unfortunately very few pro poker players have heard the term so it's not a selling point to them but HN crowd tends to have heard of it.

In terms of where to start, I'd recommend where the game starts, which is preflop, and incidentally where my product starts, which is a preflop trainer that helps you study equilbrium-based preflop charts using spaced-repetition. It's currently about 90% free with only one set of charts paywalled (BB defend).

I'm actively developing both postflop content and a native mobile app, though the current app is a responsive web app that should work well on your phone.

I also have a Discord with a lot of professional live players that I've attracted via my content marketing and I'm happy to answer followup strategy questions there.

Some good books I'd recommend that are more modern:

Modern Poker Theory by Michael Acevedo

Play Optimal Poker by Andrew Brokos

Grinder's Manual by Peter Clarke (pre-solver but basically the most exhaustive guide to every concept pre-solver)

for Youtube channels, my own :

https://www.youtube.com/@livepokertheory

https://www.youtube.com/c/FindingEquilibrium (Finding Equilbrium, similar content analyzing live games with solvers)

I also recommend the Thinking Poker podcast by Brokos.

(btw, Hopkins Computer Science is also my alma mater so great to see this coming from them!)


I really like what you are going for here. Thanks for sharing!


I have a similar blog / newsletter on trying to bootstrap a software business called “Road to 10k MRR” :

writing.billprin.com

I’m definitely a huge fan of mtlynch and was very inspired by his transparency especially around year 2 when he was pretty far in without much working.

I’d also recommend Jon Yongfook who bootstrapped an image generation api for social media marketing to 50k as well. Tony Dinh is also a must read. I actually have a notion database with a bunch of other bootstrapped bloggers but on the go at the moment.

For communities, Indie Hackers is the best known one, though there’s many others, Microconf, smallbets , etc


My biggest piece of advice is work backwards from where you plan to share it. If you want people to care about what you make, it needs to be built for a certain type of person, and you need a way to reach that type of person. Ideally you can repeatedly reach that audience.

Otherwise, you're going to do all this work, and then you're going to think of where to share it, and at that point you'll probably wish you had thought of this key step in advance.

Stuff built for "everyone" will rarely work because "everyone" is too broad an audience and too hard to reach.

Similarly, while Hacker News is a good place to post a project, it's very easy to get lost in the sea of /new and get zero attention, which could set yourself up for disappointment if that's your only distribution channel. It's better to have a smaller channel you have a higher probabilty of reaching -> think a small Discord, a small subreddit that's easy to get on the front page of, a small Facebook group, a small old-school forum. If you're part of any community on X/Mastodon that can work but I wouldn't stress about it if you're not, as there's many alternatives.

Hopefully, these are all communities that you want to be a part of and are active in. A lot of self-promotion can be forgiven in communities if you're otherwise an active member who contributes in many non-promotional ways.

The repeatability is important because that lets you iterate. Even if you front-page Hacker News, that's great, but you'll get a ton of traffic for a few hours but then you go an improve things and want another pass of attention, you can't really front-page again soon.

Of course, the most important thing is to stay motivated and keep pushing. I personally get motivated by other people caring about my project, paying for my project, etc and you sound similar based on your question, so that's why I'm giving you tips on accomplishing that. But many other people get motivated just because it's a really interesting challenge or it solves a huge problem in their life. Know thyself and what motivates you and pick a project you won't quit.

I will also note that you seem to want two contradicting things. You want to improve your Rust and you want to make money. For a given project, I'd focus on one goal or the other. And if you want to make money, frontend development is often important, HN condescending attitudes towards frontend notwithstanding. However, if your goal is just beer money just a popular repo might get that with Github sponsors.

Finally, you said you discard ideas because they're too simple. That is the most backwards logic you stated. You should be discarding ideas that are too complicated. Simple is great. Simple is the dream. Simple is unfortunately almost never easy. But one illuminating exercise is go back to popular Github repos and go to their very first commit and you'll see very often they started absurdly simple. As an example, DHH wrote the Rails frameworks in a couple weeks and a thousand lines of code and that became the dominant web framework for a decade. If your project gets popular , the complexity will inevitably arrive, there's no need to start looking for it from the start.


It’s good to be aware of survivor bias but the discussion around it has been overdone and leads to pointless defeatism.

The airplane example is the canonical example but also ironic because it’s an example where there was a ton to learn from survivors. Their first takeaway was logically inconsistent but eventually they realized that places without bullet holes were the most important to armor. Because planes shot in other places survived. If no planes survived they’d learn nothing but instead they learned something useful from the survivors.

It doesn’t change that a WW2 fighter pilot would need some luck to survive but if he took the right lessons from survivors and armored his plane in the correct places he’d improve his probability of surviving.

One of my favorite pieces of business advice is since 90% of businesses fail, start 10 businesses and you’ll probably succeed. Of course that oversimplifies things but so does the original statistic . It’s also useful advice that helps you re-frame “luck” as stochastic risk that you can manage. And learning ways to lower probability of failure is a great way to manage risk even if there’s always some element of randomness at play.


If 90% of businesses fail and you start 10 businesses, you still have about 35% chance of failing at all 10 of them.


This is assuming uncorrelated results too. As you observe more and more of your businesses failing, you would want to update your estimate of your own rate of failure. Each new failure in a string of only failures is slight evidence that your own rate of failure may be >90%, even if it's 90% on average for everyone.


Yes this is crucial. If you can’t improve your odds after nine tries then you are doing something very wrong.

That does not change the fact that the best thing you can do to tilt the odds in your favor is to choose your parents carefully.


You can have nine businesses all fail for separate reasons. Learn all you want from each failure but the next business might fail in new and creative ways no matter what lessons you apply from previous failures. The 10% chance to succeed is a combination of lots of factors, many of which are completely out of your control.


Life is probably too short to start 10 businesses


Not if nine of them fail.

Also, Elon Musk has done nine and he is only 52.


I also wonder how many of the failed business in the stats already are an entrepreneurs third or fourth attempt. Some repeated attempts may already be factored into the failure rate!


The surest way to fail is to blame your parents.


> The surest way to fail is to blame your parents.

You wouldn't be wrong as they have a very strong correlation [1].

[1] https://www.jpost.com/israel-news/parents-income-not-smarts-...


I had a conversation on an airplane with a lady that read scripts for a movie studio. I learned three things. You submit a script they'll read it for purely liability reasons. Most scripts are garbage. But of the ones that aren't about 10% get bought. So if you're good you can make a living script writing.

Some other bit about being a movie producer. Guy said people ask how you can become a producer. He said it's impossible. No one will let you produce a movie unless you've done one before. But if you have even if it is terrible and flops, you're a producer and can get work.

Combine those two. If you have the want, low grade cunning, and persistence you can totally make a living starting businesses after your first disaster.


If 90% of businesses fail then just put armor on the ones with bullet holes.


Yes I understand basic math but I would implore you to improve your reading comprehension as I used the word “probably “ (which 65% qualified as) and emphasized we can’t eliminate luck but can influence it.


Sir, this is Hacker News. Replying with snarky arithmetic is pretty much the what passes for a bon mot around here. If you don't enjoy that, you will probably (>65% chance) find HN a stressful forum.

OTOH, if you assume we're not on average dumb or trying to get a rise out of you, you'll have a good time.

If I wanted to be really snarky, I would point out that words like "probably" actually have agreed upon numerical values (give or take), and 65% would often be described as "about as likely as not". [^1] Although it's close to the "likely" range, I will grant you. :P

[^1]: https://www.ipcc.ch/site/assets/uploads/2018/02/ar4-uncertai...


Your account is from 2021 so spare me the lecture on the rules of Hacker News. If you don’t want me to assume you have poor reading comprehension skills, don’t leave comments indicating that.


Being pissy to strangers on the internet is a choice, friend. I hope whatever is making you feel bad about yourself gets better.


The odds of being shot down in a B-17 were the same for the first 5 missions as for the next 25.

They definitely had a level of control over their fate.


The risk compounds. It's like playing Russian roulette more than once. The risk for each trigger pull is the same. Yet taking that risk repeatedly means your odds of ending up dead are worse the more times you have to play.


> The risk for each trigger pull is the same

The point of my remark is for B-17 crews, each pull is less risky, because they learned how to avoid getting shot down. For example, at the end of each mission, the crews were required to clean the guns. Some crews on the way back over the channel, would take their guns apart and clean them to save time.

One day, my dad said a Junkers was lurking near the airfield, and got behind the crews lined up for landing. Brrp! Brrp! Brrp! and down they went, without firing a shot in return. He said he never dismantled his gun before they were safely on the ground.

Crews who successfully survived 30+ missions were often rotated back to the states to train the next crews in how to survive.


I think if we were to see an X killer I’d much sooner predict Substack does it. I was sleeping on Substack a bit but it has many of the positive qualities of Twitter with many of the downsides removed:

* Notes are a short form platform but Substack itself is more long form centric. A huge problem of Twitter was excessive short form creates emphasis on snappy talking points over substance, but Substack more naturally lets you make your talking point but expound on it long form

* More creator-friendly letting you export your email list and leave the platform

* But has many the social media network strengths such as likes, retweets, recommends, etc

* Focused on strong writers as early users which lends itself more naturally to short form writing than the pictures of Instagram

* Doesn’t have the Facebook stigma that Threads has

Substack just feels like it has so many of the advantages of what Twitter offers while also being a new , unique thing. Threads feels more like Twitter, but by Zuckerberg, and the IG crowd seem less like natural writers than the journalists on Substack

I initially rolled my eyes at Substack being this big YC company around email lists, but I did admire some of their writers and since I’ve checked out their platform I’ve been extremely impressed.

It of course doesn’t have the same cultural cachet as Twitter but it also has none of the Taylor Swift deepfakes or bot armies. So a lot of headwinds. If I could bet on Threads, X, or Substack I’d wager on the Stack.


Substack has loads of real businesses 100% dependent on the platform, which is an incredible asset for the network as a whole. These are run by people that are going to fight hard to make Substack a valuable service.

This is something that Twitter never quite figured out, though Facebook has to a certain extent with Pages.


It is akin to saying doubling down on 2-hour in-depth content will help YouTube beat TikTok. The clientele isn't looking for long form articles and deeply researched nuanced content, they want a quick dopamine feed and want to move on next.


Not really, it's akin to saying Youtube Shorts will help Youtube beat TikTok, as both Youtube Shorts and Substack Notes are the short-form version of their product.


Substack has plenty of stigma [1], esp. among the type of people who left Twitter because they don't appreciate Elon's right wing extremism, including endorsement of actual Nazis [2]

[1] https://cybernews.com/news/platformer-leaves-substack/

[2] https://www.huffpost.com/entry/elon-musk-antisemitic-conspir...


“When art critics get together they talk about Form and Structure and Meaning. When artists get together they talk about where you can buy cheap turpentine.” ― Pablo Picasso


The gambling known as business looks with austere disfavor upon the business known as gambling.


Always great to see indie hackers content.

Since Channing mentions interstitial journaling, I want to share my interstitial journaling app called Interstitch at https://Interstitch.app

I shared it here on HN and PH and got 2 upvotes and zero people checking it out. But I realized half the problem is most people don’t know what interstitial journaling is. Many people understandly confuse it for a journaling app. But it’s closer to a time tracking app but more for individual performance than invoicing. But I assumed I was the only person who finds this useful, which was ok since I’ve been using it to set “deep work” daily goals and summarize how I spent my week so at least I use it.

Then the CEO of Medium somehow sees the HN post and emails me that he coined the term, but I probably heard it from Ness Labs founder that Channing links to. So then I email her and she adds me to her newsletter which has like 100k subscribers and about 100 people are now using it which is cool. Good lesson in reaching the right audience.


Nice app! I've rolled my own custom solution inside of Notion, or else you'd probably have another signup.


Figma mocks give most of the info you need to map to HTML/CSS pretty easily, much more so than image mocks

It tells you the colors and will show you spacing etc


I am a long-time developer who's always dreamed of building an indie software business but design skills hold me back.

I recognize this and get plenty of feedback around it. So this year I set out to improve to at least try to get to "mediocre" instead of "terrible".

Refactoring UI and Erik Kennedys blog / class are mentioned and are great resources and I own both.

I did Dribbble's Figma UI design class which was $600. It's biggest strength is that its a cohort based class, and cohort classes tend to have much higher finishing rates than self-paced classes. Their instructor will review your Figma designs but only if you finish in time so if you want to get your $600 worth you better open up Figma, so I recommend it for that reason. Kennedy's is self-paced and while it's extremely high quality, I haven't even worked through most of it for this reason.

Of course, the single most important thing you can do is build lots of UIs. If you're like me, your UIs will suck, but if you do it more regularly, you will also notice more UI/UX techniques on other websites. I save all those in a Notion database organized by category and refer to them.

One thing I almost never see mentioned but it was a really good piece of advice. I told someone that I was between hiring contractor designers for my project, and trying to improve at design and do it myself. One person told me, it's not mutually exclusive. So you can design an app, and it will probably look bad. Then hire an experienced UI/UX designer off Upwork to do a better job. And pay attention to the decisions they made and the decsions you made and compare the difference. Figma is a great tool these days because it's much more collaborative than just getting a big stack of PNGs or SVGs at the end, you can discuss design choices in Figma comments as the designer works.

Another thing worth noting - professional designers will make several versions and iterations of everything, each screen and each component on that screen. And then pick the best one. The Dribbble instructor said, the best design is almost never the first one. This is time consuming and tedious if you don't love design but it's how you get the best results.

If you just have a one-off project and don't truly care about improving at design, the simplest option is to hire a contractor. UI/UX is not something you learn in a weekend and then you're good to go, it's more like learning a language or an instrument in that you're either going to invest a lot of time to learn it well or you're going to suck. It's pretty affordable to hire-out because it's mostly up-front work.

Hiring contractors and spending for classes is the expensive route but spending money can expedite the process. But, there's lots of free resources if you're broke. The single most important thing is design a lot, and pay attention to other people's designs and what they're doing.


Thanks for sharing your experience and wisdom. The dribble figma course sounds interesting, will check it out!


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