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If you’ve read his final two books it’s incredible clear how fascinated he is by math, physics, and their interaction at philosophy. Stella Maris is basically just a long exploration of the philosophical implications of math, in dialogue form.


I’m surprised you do it before bed! I find that especially with edibles, using thc too close to bed makes me sleep deeply but wake up groggy. Typically I need an afternoon nap the next day. I believe thc fucks with REM.

Food is totally unchanged for you? Wild! What about movies/tv?


Yup, it isn't enhanced at all, and I don't get extra cravings.

Although I gone up to 25mg while I was experimenting to find a dose that works best for me, my target is 10mg. Maybe that isn't enough to trigger munchies.

Because the only thing I find it good for is music enhancement, I like to take a gummy around 9pm-10pm, then two hours later put on three albums with a particular kind of music, then hope that I get enhancement. If I'm feeling tired that day, though, I put it off because sucks to hit the sweet spot and then immediately fall asleep and not get to enjoy the music.

By enhancement, I mean I experience pronounced stereo separation and deeper notes seem to be very resonant. Sometimes I get little floaty and feel like I'm suspended in zero gravity while I drift to the music. Because I do it only once a week, I don't notice any disruption of my sleep.

EDIT: you asked about TV/movies. I don't watch them, so I don't know.


I get very little effect from weed unless I take a huge amount, in which case I also feel miserable with "too much" symptoms. It just doesn't seem to work for some people


I think they've just stopped updating the cemetery page. Google killed Stadia this year.


While this may be true-ish of the mainline Call of Duty games, it is very not-true of Warzone.

Warzone was an immensely popular free-to-play Battle Royale game, released at exactly the right time during the pandemic to catch the wave of isolated people looking for new, online group activities. In contrast to other Battle Royale games, it was much faster-paced and forgiving, with more emphasis on fun gunplay than realism or "tactics."

Last November, they released Warzone 2, while simultaneously effectively shutting down the original Warzone. And it's a complete 180 from the original. The game is much more like a conventional BR... extremely slow paced and "tactical," and much more difficult to recover from an early mistake. And while it's hard to point to any one piece of data, the overwhelming sense in the community is that the game is not performing well; viewers on Twitch have fallen off massively since the release, and players are down massively since release. Again, I don't want to say "the game is in trouble," but it's telling that the developers are being bizarrely forthcoming in their "here is what we're going to change, we promise" posts, compared to how they handled the original Warzone. And anecdotally, my group of ~8 people that used to play Warzone every few days all abandoned WZ2 within the first week or two.

And I continue to be absolutely perplexed by their decision. Their game was wildly successful, differentiated itself from other BRs for its gameplay, and got incredibly lucky with their pandemic timing. Why oh why would they totally eschew their winning recipe, kill all that momentum, in order to emulate less successful competitors??


I don't want to argue at length here, but I disagree: Warzone in either form was just as uninspired as regular CoD. They more or less copy-pasted game mechanics from the other BR titles that established the genre onto their game. They are now doing more mechanics-cloning with their Tarkov-esque game mode.


I also don’t want to argue at length. But I don’t think we need to! I think we’re on the same page.

If you’re into indie games, where a new game can challenge what a genre even means, then naturally Warzone will seem unoriginal. That’s a totally fair opinion, and I also prefer indie games. But that’s less of a critique than you simply not enjoying AAA games. Would you call Elden Ring uninspired because it’s just Breath of the Wild + Dark Souls?

On the other hand, there’s a class of games which they release annually, with each game being obviously just a reskin of the previous iteration, with perhaps negligible gameplay changes. FIFA is the most notorious offender here, with some releases updating nothing but player rosters, for a full sticker price. And mainline COD largely falls into that bucket… they just rehash the same gameplay while cycling through different settings (“it’s been a few years, let’s do WW2 again”).

The point I was trying to make is, WZ2 is not that latter category. The innovation may be small compared to indies, but the changes to pacing and gameplay from WZ->WZ2 were fairly radical (and, uh, disastrous), so it’s interesting to glean what we can about wtf they’re thinking and planning.


Come on, loadouts and the 'gulag' respawn mechanic were clearly novel in the BR space.


How is that any different from the original CoD w.r.t. other FPS games? Warzone is certainly at least as differentiated from Fortnite and PUBG as CoD is from CounterStrike.


> Why oh why would they totally eschew their winning recipe, kill all that momentum, in order to emulate less successful competitors??

They wouldn't be the first development team to lose the "What are we already doing right?" core features in the "What aren't we doing?" sprint.


While I agree it came out at the right time, I don't think it was faster-paced and more forgiving than the the next most popular BR Fortnite. But yes it is compared to PUBG and Tarkov. Fortite is also probably as "fun" gunplay as you can get in comparison.

In my opinion, the only reason Warzone was/is popular was because it is the COD version of Battle Royale, that most gamers wanted to see since many of us played COD growing up.

I found it okay, but it felt like a rehashed COD on a larger map.

I am a Fortnite fanboy since its inception and what keeps me around is the constant change of the map either throughout the seasons or the complete map changes every chapter. Warzone suffers because it becomes too repetitive.


Most people don't actually like batlle royale, its just happened that most free games at the time were battle royals. Now that are many more options, battle royals games aren't as big anymore.


I’m having trouble following. Presumably the person you’re interrupting is also doing serious-business-focus work.

First off, since you’re the one interrupting them, common courtesy suggests you should try to accommodate their communication preferences.

Second, that five minute call is saving you 45m of text back-and-forth, which lets you get back to focusing faster. Not to mention saving the helper frustration, if you’re regularly leaving five minute gaps between replies.

And not even getting into the pernicious effects of having a culture where pseudo-synchronous instant messaging is broadly preferred over synchronous calls. In such cultures, all communication is so inefficient that everyone is in several conversations at all times; good luck ever achieving focus in that environment. There’s a reason why Cal Newport hates Slack, and he literally wrote the book on focused work.


> Second, that five minute call is saving you 45m of text back-and-forth

Except five minute calls tend to last 60 minutes...

> pseudo-synchronous instant messaging is broadly preferred over synchronous calls.

Yep, you should go fully async.


Haven’t had that problem with calls. People have had to learn how to politely end conversations probably about as long as we’ve been using language. Once you learn that, the calls don’t drag.

On the other hand, if a call takes five, ten, fifteen minutes for good reason, it would have been hours or even days of messages. How many times have you spent ten minutes helping fix a newbie’s dev environment, and afterward they say “wow, thanks, I’ve been stuck all morning”?

And those calls aren’t rare! Knowing how (and when) to use calls over messages has been one of the most useful “soft skills” in my career toolkit.


I read the grandparent differently than you and nightpool.

I read the first two paragraphs as general policy, and then the following lines as specific cases. To come to the interpretation you guys had, you have to assume that the fifth paragraph supersedes the first. It's possible that's how the author meant it, but that's not obvious. The first paragraph implies virtually always preferring calling, independent of which direction the help is flowing.

Addendum:

I don't love Slack, but my company is small, and the number of messages per day is in the 10s. Nevertheless, I have notifications disabled for all messengers, because I also find them interrupting. I only see messages when I'm switching windows anyway. I have the same on my phone: I only have visual notifications. I disable sounds and vibrate. When I'm either being particularly productive, or particularly struggling to focus, I close all communications apps.


He does :) hope he doesn't mind me sharing from his Patreon:

> I myself don't even own any traditional watches, so the topic was very new to me. Thankfully, it was easy to understand the gist of how mechanical watches work just from watching some YouTube videos and I decided to give the topic a go.

If you subscribe -- you should subscribe!! -- you can read his "making of" posts which are also fascinating. I don't think he's a domain expert in anything he's written about, he just does a ton of research and only produces a few articles per year.


aah, thanks! IT's true that I haven't bothered to go hunting besides the blog posts...


After using Android for 10 years, a similar experience made me switch. I'd just bought a Pixel 5, and I received a call from a pizza delivery driver. I say I received a call because the phone rang. Otherwise I'd never have known. The UI didn't show it at all, even though it was responsive, and the missed call log section never populated. Nothing except the ringer sound.

The next day I switched to iPhone and have never regretted it. Like, if my phone can't receive calls or even capture that a call was missed, none of its other features matter.


> Like, if my phone can't receive calls

Do you not remember the iPhone 4, which couldn't be held in your hand while taking a phone call?

The iPhone 8 I was given by a client wasn't perfect either. It would regularly miss notifications - even direct pings in messaging apps - then spam many at once 3-4 hours later. I was never able to fix it, so the phone was just a paperweight with a 2FA app on it.

I've certainly had more problems with Apple devices (Macbooks & iPhones) in my experience, and I'm glad I now work somewhere where we all get Linux laptops and are not forced into dealing with Apple's locked down and underwhelming software.


The context doesn't change things at all.

If you own Pornhub and the same non consensual videos are being uploaded repeatedly, despite complaints from those depicted in the videos, you need to improve your software to recognize the duplicates. If you can't do that, you need to stop accepting unverified videos. In other words, exactly what they did, except only after the pressure campaign.

Your post leaves the impression that the NYT article is about Rose Kalemba and about having search results for '14yo', when in fact each of those are one-liner throwaway references. The article is replete with examples of women trying to have non consensual content removed, only to have their efforts not honored in good faith:

> “Pornhub became my trafficker,” a woman named Cali told me. She says she was adopted in the United States from China and then trafficked by her adoptive family and forced to appear in pornographic videos beginning when she was 9. Some videos of her being abused ended up on Pornhub and regularly reappear there, she said.

> Those videos also ended up on Pornhub. Fleites would ask that they be removed. They usually would be, she says — but then would be uploaded again. One naked video of her at 14 had 400,000 views, she says, leaving her afraid to apply for fast-food jobs for fear that someone would recognize her.

> “It’s always going to be online,” Nicole, a British woman who has had naked videos of herself posted and reposted on Pornhub, told me. “That’s my big fear of having kids, them seeing this.” That’s a recurring theme among survivors: An assault eventually ends, but Pornhub renders the suffering interminable. Naked videos of Nicole at 15 were posted on Pornhub. Now 19, she has been trying for two years to get them removed.

Pornhub wasn't punished because searching "14yo" finds results, or because they got duped by GDP. Pornhub was kneecapped because they repeatedly failed to demonstrate good faith in honoring takedown requests, over many years. The silver lining is that now, even though they're much more strict (read: applying a level of moderation that anyone with even the thinnest of moral fiber would expect), the payment processors haven't forgiven them.


"The context doesn't change things at all."

Exactly. Always amazed at how people use reverse logic to excuse their unlawful behavior.

All successful social networking platforms use the cost of monitoring user content as their excuse for not monitoring unlawful content: they don't deal with the problem from start, then they pretend solving the problem with solutions that any sane person knows it will not scale, and finally they become big enough to be granted the excuse "that would cost too much".

A good analogy for this would be a car manufacturer, who is eventually asked to install airbags after putting 6 million vehicles on the road, and responds that it would ruin the company.

These businesses navigate with their seed money, ostensibly put monitoring costs aside, and everyone with vested interests applauds when the owner calls for the magic "auto-regulated community crowdsourced content reporting mechanism" (they all invoke this feature, for years, and it always works).

PornHub executives should be fined personally and in jail. There is absolutely zero chance that they didn't understand this cost was part of the business model and the responsibility on their shoulders. It is criminal negligence and they should be in jail.

As long as we don't put one executive in jail, every other executive will continue damaging people's lives individually because he knows that he doesn't risk anything.


Well, if you use Bluetooth you're no longer using the DAC inside the DAP, so it's not "driving" the headphones in the sense that GP meant. That said, most DAPs support bluetooth these days, with trendy codecs like LDAC, aptX-HD, etc. However, eschewing the device DAC kinda wastes a lot of the money you spent on the DAP.

For Bluetooth usage a year or two ago I would have recommended the Shanling M0. All these devices have awful touchscreens and the M0 is no exception, but it's tiny, light, and has long battery life. Unfortunately, in this space the manufacturers tend to discontinue products in favor of new ones within a year.


Battery life? Usability? Renaissance?? Have I been trying the wrong DAPs?

I'm also really into single-purpose electronics. My whole library is FLAC, so these players should be right up my alley. Except they tend to be heavy and expensive, and when it comes to UI, either they're using Android poorly, with incredibly bad battery life (HiBy R5/R6, Fiio M9, A&K anything), or they're using a custom UI with pre-iPod UX sensibilities. And even when they use Android, they try to graft their own UI onto it, so that in the end you have the worst of both worlds -- just watch what happens to the volume settings on any Android-based HiBy DAP after connecting with Bluetooth.

The communities that buy this stuff are much more into the technical and theoretical sound quality than how it actually comes together as a product. The marketing reflects that; the product pages are all litanies of incremental DAC processor upgrades, circuit diagrams, and cryptic audio codecs. And because this is what folks care about, it's hard to find reviewers who even mention into UX.

If you have a rec I'm all ears, because I'm on the verge of resuscitating my original Pixel just for this.


Just get an old iphone tbh. They have great DACs built in and support iOS apps.


but then I am forced to use the Apple Music app, which is sadly moving away from library management to streaming. It's still a good advice for the many people with old iphones in their drawers.


For me, physical buttons are the best UI. Completely agree with the screen UI being ugly but being able to play/pause, switch songs, change volume, and rewind my book using a clicky button beats any touchscreen UI imo.

I'm using an AK SR25 right now and absolutely love it. It's pretty small.


My HiBy R3 has solid battery life (north of fiften hours of continuous playtime) and nice physical buttons, but I agree the custom UI is very sub-par, and I get somewhat more mileage of it as a high-quality bluetooth DAC than as a DAP.


Korean, not Chinese, but I'm a massive fan of Cowon products. The (sadly discontinued) Cowon J3 was legendary, rightfully called the best DAP of all time by many. Currently have a Cowon Plenue D2 in my pocket.


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