| | Packed structs in Zig make bit/flag sets trivial (hexops.com) |
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7 points by fanf2 7 months ago | past | 2 comments
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| | Building the DirectX shader compiler better than Microsoft? (hexops.com) |
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327 points by emidoots on Feb 10, 2024 | past | 108 comments
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| | Mach v0.3 Released (hexops.com) |
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2 points by jedisct1 on Feb 4, 2024 | past | 1 comment
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| | Mach 0.2 has been released (hexops.com) |
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3 points by jedisct1 on Aug 14, 2023 | past
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| | Mach v0.2 released – Zig game engine and graphics toolkit (hexops.com) |
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3 points by kristoff_it on Aug 14, 2023 | past
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| | Mach v0.2 released – Zig game engine and graphics toolkit (hexops.com) |
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3 points by emidoots on Aug 14, 2023 | past
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| | My game development journey and why I'm increasing my contribution to Zig (2021) (hexops.com) |
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25 points by cm_silva on May 19, 2023 | past | 1 comment
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| | I write code 100 hours/week, here's why I probably won't stop (hexops.com) |
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40 points by tim_sw on April 27, 2023 | past | 77 comments
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| | Zig, Parser Combinators – and Why They're (2021) (hexops.com) |
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1 point by all2 on Nov 1, 2022 | past
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| | Perfecting WebGPU/Dawn native graphics for Zig (hexops.com) |
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127 points by tehnub on Sept 11, 2022 | past | 19 comments
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| | Packed structs in Zig make bit/flag sets trivial (hexops.com) |
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187 points by emidoots on Aug 30, 2022 | past | 142 comments
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| | Mach v0.1: Cross-platform Zig graphics (hexops.com) |
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190 points by andreafeletto on March 27, 2022 | past | 47 comments
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| | Zig Hashmaps Explained (hexops.com) |
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2 points by tsujp on Jan 30, 2022 | past
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| | Build an Entity Component System from Scratch (hexops.com) |
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1 point by polyrand on Jan 17, 2022 | past
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| | Perfecting GLFW for Zig, and finding lurking undefined behavior that went unnot (hexops.com) |
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136 points by todsacerdoti on Oct 31, 2021 | past | 57 comments
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| | Mach Engine: The Future of Graphics (With Zig) (hexops.com) |
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138 points by ArtWomb on Oct 18, 2021 | past | 39 comments
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| | I write code 100 hours/week, here's why I probably won't stop (hexops.com) |
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58 points by boyter on Oct 17, 2021 | past | 62 comments
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| | I write code 100 hours/week, here's why I probably won't stop (hexops.com) |
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4 points by ghoomketu on Oct 17, 2021 | past | 3 comments
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| | I write code 100 hours/week, here's why I probably won't stop (hexops.com) |
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4 points by todsacerdoti on Oct 16, 2021 | past
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| | Unicode data file compression: achieving 40-70% reduction over gzip alone (hexops.com) |
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25 points by boyter on July 4, 2021 | past | 6 comments
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| | Unicode sorting is hard and why browsers added special emoji matching to regexp (hexops.com) |
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97 points by todsacerdoti on June 28, 2021 | past | 55 comments
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| | Increasing my contribution to Zig to $200/mo (hexops.com) |
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63 points by davegauer on April 13, 2021 | past | 13 comments
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| | Zig, parser combinators, and why they're awesome (hexops.com) |
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351 points by todsacerdoti on March 10, 2021 | past | 131 comments
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| | Postgres regex search over 10k GitHub repositories (using only a MacBook) (hexops.com) |
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2 points by kiyanwang on Feb 24, 2021 | past
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| | Postgres regex search over 10k GitHub repositories (using only a MacBook) (hexops.com) |
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2 points by boyter on Feb 22, 2021 | past
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| | Postgres regex search over 10k GitHub repositories (using only a MacBook) (hexops.com) |
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4 points by randomdrake on Feb 22, 2021 | past
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