| | The Shunting-Yard Algorithm (2011) (reedbeta.com) |
| 60 points by todsacerdoti on Dec 7, 2023 | past | 21 comments |
|
| | Data-Oriented Hash Table (reedbeta.com) |
| 2 points by signa11 on Nov 7, 2023 | past |
|
| | Outdoor Computing (2015) (reedbeta.com) |
| 1 point by phil294 on April 7, 2023 | past |
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| | Hash Functions for GPU Rendering (2021) (reedbeta.com) |
| 2 points by embedded3 on Oct 22, 2022 | past |
|
| | Texture Gathers and Coordinate Precision (reedbeta.com) |
| 1 point by ingve on Jan 16, 2022 | past |
|
| | Git-Partial-Submodule (reedbeta.com) |
| 1 point by ingve on Sept 5, 2021 | past |
|
| | Hash Functions for GPU Rendering (reedbeta.com) |
| 41 points by ingve on May 22, 2021 | past | 8 comments |
|
| | Making Your Own Container Compatible with C++20 Ranges (reedbeta.com) |
| 74 points by ingve on March 21, 2021 | past | 10 comments |
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| | Python-Like enumerate() in C++17 (reedbeta.com) |
| 2 points by mkeeter on Nov 25, 2018 | past |
|
| | Mesh Shader Possibilities (reedbeta.com) |
| 2 points by ingve on Sept 29, 2018 | past |
|
| | Understanding BCn Texture Compression Formats (2012) (reedbeta.com) |
| 1 point by pablode on Sept 6, 2018 | past |
|
| | Normals and the Inverse Transpose, Part 1: Grassmann Algebra (reedbeta.com) |
| 1 point by panic on April 10, 2018 | past |
|
| | A Programmer’s Introduction to Unicode (reedbeta.com) |
| 299 points by ingve on March 4, 2017 | past | 60 comments |
|
| | Depth Precision Visualized (reedbeta.com) |
| 32 points by matthewwarren on Aug 19, 2016 | past | 1 comment |
|
| | Depth Precision Visualized – Nathan Reed's Coding Blog (reedbeta.com) |
| 1 point by rinesh on July 3, 2015 | past |
|
| | Data-Oriented Hash Table (reedbeta.com) |
| 76 points by luu on Jan 15, 2015 | past | 9 comments |
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| | Antialiasing: To Splat or Not (reedbeta.com) |
| 79 points by mnem on Nov 25, 2014 | past | 9 comments |
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