| | Monte Carlo Crash Course: Rendering (thenumb.at) |
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12 points by ibobev 20 days ago | past
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| | Differentiable Programming from Scratch (thenumb.at) |
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108 points by sksxihve 24 days ago | past | 20 comments
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| | Monte Carlo Crash Course: Sampling (thenumb.at) |
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108 points by ibobev 26 days ago | past | 20 comments
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| | Exponentially Better Integration (thenumb.at) |
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4 points by ibobev 33 days ago | past
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| | Differentiable Programming from Scratch (thenumb.at) |
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5 points by ChadNauseam 3 months ago | past
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| | Exponentially Better Rotations (2022) (thenumb.at) |
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282 points by fanf2 11 months ago | past | 63 comments
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| | Exponentially Better Rotations (thenumb.at) |
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3 points by yurivish on April 6, 2024 | past
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| | Oxidizing C++ (thenumb.at) |
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5 points by TheNumbat on Jan 7, 2024 | past | 1 comment
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| | Graphics Blogroll (thenumb.at) |
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2 points by newsoul on Oct 16, 2023 | past | 1 comment
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| | Functions are vectors (thenumb.at) |
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432 points by TheNumbat on July 29, 2023 | past | 120 comments
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| | Optimizing Open Addressing (thenumb.at) |
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224 points by TheNumbat on April 2, 2023 | past | 65 comments
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| | Exploring Neural Graphics Primitives (thenumb.at) |
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105 points by TheNumbat on March 30, 2023 | past | 9 comments
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| | Optimizing Open Addressing (thenumb.at) |
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1 point by TheNumbat on March 19, 2023 | past
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| | Spherical Integration. Or, where does that come from? (thenumb.at) |
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1 point by ifree on Jan 9, 2023 | past
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| | Exploring Neural Graphics Primitives (thenumb.at) |
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2 points by TheNumbat on Nov 27, 2022 | past
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| | Differentiable programming from scratch (thenumb.at) |
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196 points by TheNumbat on Aug 1, 2022 | past | 107 comments
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