Great idea, but an advance warning based on the earliest videos: it's windows-based programming. Just in case that puts you off (which it did me, I'm afraid).
You should give it another chance. The Windows aspects are very minimized. Make a display buffer, make an audio buffer, read a file, read the keyboard. Setting these up only take a few episodes. The other 100+ episodes deal with raw buffers.
Will the game support multiple platforms?
Yes! Windows will be the first platform, since it is currently the most
common gaming platform, but the series will later cover (at least) Mac,
Linux, and Raspberry Pi. Portability will be a major topic in the series,
so all the code will be structured to demonstrate how to write code that
is easy to port to new platforms.
Sadly agreeing here. I'm a Mac person and the only thing I still use Windows for is game development. I do my game development on a mix of Windows and Mac, but the reality is just that some of the tools I need/use are Windows only.
The situation is much better than it was 5 years ago and it is certainly possible for people to develop games without using Windows.
I am not sure if they've kept up or not, as I haven't kept up with the series, despite my attempts. Nothing against the series, I just haven't taken the time to follow yet.