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This could be interesting. I created fallout4map.com, and if it could automagically track a player's pipboy locations, that would be awesome.

I tried decoding the binary data for the pipboy app, but didn't have much success. Perhaps someone smarter than me will be able to crack it.




I will take a quick look at decompiling the android app this afternoon


It's a Unity app, so `apktool` works well to get out all the assets. Nothing is obfuscated. There's also sample pipboy data file there too (for the demo mode).


Sounds like you've looked into this already, any chance you published your findings to spare the rest of us the hassle? :)


Normally I keep notes on decompiling game files, but this time I didn't unfortunately :/

But I didn't get too far anyway - the DemoMode.bin file contains the demo data. There's a list of locations in a custom binary format, but the titles are readable.

I tried modifying the values to make them all visible, but the app threw a parsing exception when trying to load my modified file.

Hope that helps!


Have you got some kind of API? I'd be happy to look into connecting your map to the game. I think it would be nice to to need an app for this, but if this runs on a responsive website, that can connect to the game independently.




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