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People normally associate WebGL with 3D game content, but it's for 2D too! I decided to build our own GPU rendering pipeline for the performance and document size benefits you mentioned and also so we can guarantee top-quality, consistent rendering across platforms. A GPU rendering pipeline is actually a pretty normal technology choice for a cross-platform desktop app. It hasn't been too hard to find people with that expertise to work on the editor. We're looking at people with game development or browser development backgrounds.


Interesting approach... It reminds me a bit of Glamor, which is 2D X Windows primitives on top of OpenGL.

http://keithp.com/blogs/glamor-hacking/

http://mirror.linux.org.au/linux.conf.au/2014/Wednesday/52-B...




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