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Pixels are mapped to memory locations, but they don't have to be, if you can access the map directly. I don't exactly know what I'm talking about here, just a thought.


What would be the difference between writing to shared hardware pixels over a shared memory performance wise?

I mean, pixels are just like a memory except that they glow. They hold their value and can be writen a new value in sync with a clock (which is normally 60 Hz for most monitors which is MUCH slower then on chip memory). There could be no performance benefit.




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