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I think it's more complex than that.

If you look at a practice like Unit testing, you tend to find some organizations are having success with it and others not. Some of them see it as a "waste of time" and others see it as a "timesaver". How the practices are implemented are as important as the practices you decide to use. If the unit tests for your project take 3 minutes to run you may have a problem. If you are writing a large number of hard to maintain mock objects you may have a problem. If the program is not divided into units that are easy to test that is a different problem.

Another good example is the use of Vagrant. It is very possible to have Vagrant spinning like a top, but in a lot of places you hear software management grumbling that a team of 3 people wasted 2 weeks screwing around with it.

I see it so common for developer discussions to center around "cargo cult" positions (i.e. "singletons are evil") and not around a real dialog about the work to be done and how to do it.



All Unit tests take 3 minutes to run? Wow, running all 200+ unit tests would take at least 1 hour for me




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