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It was over a year ago, so I'm pretty sure that means it was a dev kit Oculus.

> My opinion is that the consumer headsets launching this year already offer too good of an experience for VR to 'fail' this time around.

I really, truly hope that you are right about this. VR is a technology with such awesome potential. It'll be like living in a William novel. I'm just not yet convinced that this generation of devices will be what actually pushes it into the mainstream. That's the reason I brought up the VirtualBoy; not because the devices have similar technology, but because I'm worried that market performance may end up being the same.




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