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well, you would, you're in games. fairly substantial amount of stockholm syndrome in game programmers, imo. ;-)

bjarne and others in the community have talked about the heavy cost of legacy and compatibility many times. it's okay to like the language but acknowledge that it's not as awesome as it theoretically could be. it's okay to be unhappy with the warts and weirdness -- after all, such things are what the committee needs to be mindful of when progressing the language.

there's no real reason a language can't outright replace c++ without having many (most? all?) of it's idiosyncrasies. rust is a decent attempt, though the memory safety ideology seems too high friction to properly replace c++. there might be others who give it a shot someday.



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