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It uses SVG, so it will speed it up a lot. Unfortunately for things like a force layout in a graph, the main bottleneck will be JavaScript calculating the positions.


WebRender doesn't accelerate SVG. It's certainly a potential future area to work on, though.


You're right, it doesn't at the moment. But the whole point behind WebRender is vector graphics are much better suited to GPU rendering - there's no reason SVG couldn't be targeted eventually.

EDIT: Realizing you are Patrick himself, of course you know this...




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