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I'd love to see the result of rotoscoping with this technique.

Looking at more examples, I'm not yet convinced this technique isn't straight-up magic: http://www.mrl.nyu.edu/projects/image-analogies/flightsim.ht...



Looks like this could open a new era of videogames with synthetic textures, procedural maps and sandbox worlds.


I would absolutely love to see papers that apply techniques like this to video. I've got an interest in filmmaking and would have a great deal of fun processing video with something like this.

Naively I imagine you could pipe every frame through an algorithm like this, but it likely won't have a smooth evolution over time. Maybe that isn't a problem?


Not quite the same thing, but here's the first animation I've seen made with it: https://twitter.com/memotv/status/706817101386936320




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