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Can anyone tell me how this compares to SDF in terms of both speed and quality?


This approach uses much less memory, gives a render that is exact instead of approximate (it doesn't suffer from corner clipping or grid resolution issues as you zoom in), and is quicker to do an initial render because there's no CPU-side preprocessing involved. I haven't profiled both techniques side-by-side though so I'm not sure which technique is ultimately faster.




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