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>Rift will also get the Touch controllers pretty soon, so that's not an issue.

Of course its an issue! You have 6 months of a terrible VR experience without them and then the sticker-shock of buying them when they finally comes out. Perhaps $200 for both. Then you have developers shying away form making games that support these the way the Vive does, so we'll see a lot of half-assed support for games designed primarily for xbox controllers.



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