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Exactly. I think, in contrast to chess or go, Starcraft is not only a "mind game", but also requires physical agility and precision for command outputs. Those Starcraft top players all have had wrist injuries and so forth [1].

If the AIs were to become strong enough to compete against Starcraft players, they would have the unfair advantage of being able to give a lot more actions per second.

[1] https://www.reddit.com/r/starcraft/comments/16mkmg/injuries_...



You could limit the APM the AI can use I think :/ Give it the same number of APM as the mean of the top 100 players. Something of the sort...


What if the pace of play were slowed down 5x, so it became about strategy and not execution?




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