Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Here's Ryan Clark (Crypt of the NecroDancer) writing about what makes a game commercially viable:

http://www.gamasutra.com/blogs/RyanClark/20150917/253842/Wha...

Here's Jan Willem Nijman of Vlambeer discussing a large number of small improvements that make games feel good:

https://www.youtube.com/watch?v=AJdEqssNZ-U

Here's Rami Ismail, also of Vlambeer, explaining how making a game a week helps you develop an intuition for some parts of game making:

http://ramiismail.com/2014/02/game-a-week/

Here's a talk by Sid Meier (Civilization) about Interesting Decisions:

http://www.gdcvault.com/play/1015756/Interesting



Another one from Vlambeer, and a personal favourite:

'Juice it or lose it' https://www.youtube.com/watch?v=Fy0aCDmgnxg


The Jan Willem Nijman talk was excellent, thanks for posting it!

To those that haven't seen it yet, he iterates a boring game prototype into something that actually seems worthwhile. And all he does is add tiny things that seem inconsequential at first. Stuff like "make the bullets faster" and "add a muzzle flash".

I was amazed at how big of a difference the small changes made in the end. Adding enough lipstick to a pig actually worked wonderfully.


Ryan also has a great Twitch stream every friday where he analyzes the current Steam topsellers and Kickstarter projects.


Sounds interesting. Does he archive on youtube?


Sorry I only just saw this, hope it'll reach you. You can find previous broadcasts at https://www.twitch.tv/ryan_clark/profile




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: