Funny thing about Eve is that once you start playing it you realize it's... actually pretty "normal".
It's like the Australian Outback, you hear so many terrifying stories that you just assume every single thing in that place wants to kill you, but plenty of things live there.
Just like in Eve, your life in space will be pretty standard fare 99% of the time, even moving out to nullsec can be actually quite a... dare I say, mundane affair.
But it's that 1%... oh man, that 1%. The feuds, the rivalries, the deception, the betrayal.
It's almost like CCP are playing a cosmic version of Dwarf Fortress and the capsuleers are their dwarves.
What terrifying stories have you heard about the Australian Outback?
Having lived a large proportion of my life in what would be described as rural Australia, if not quite the Outback, I can't really think of anything that is actively trying to kill people.
People die because they were unlucky (trod on a poisonous snake perhaps) or they were stupid (traveling somewhere without adequate water and/or informing others of their whereabouts).
Snakes aren't actually trying to kill you, nor spiders, nor dingoes (unless you're a really small baby maybe), nor feral camels, nor kangaroos, nor the emus. The only think I can think of that maybe actively wants to kill you are the crocs, because they're top predator and have to eat. Also the vast majority of human deaths from croc attacks are also down to stupidity (swimming at night in a known crocodile area, for example). Even so, the crocs are in the north and I wouldn't necessarily call that the Outback either.
Anyway, genuinely curious about the terrifying stories and all the things trying to kill humans.
I never thought of eve and DF having anything in common, till I read your comment.
Upon further reflection, I only played both for the level of suffering involved in each. DF has the mantra "loosing is fun" and I played eve that same way.
That's one of the primary effects of having serious, permanent effects of death in a game, imho.
Perversely, it makes life / things / tasks less valuable. I used the example "there's only so much you'll do for one dwarf who might be killed by its own stupidity" vs "there's almost nothing a lot of people wouldn't do to acquire a for-the-rest-of-time legendary in WoW."