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OT: why is an IRC server I/O bound? That really piqued my interest.


I've never made an IRC server but I share a similar feel for I/O (Network) being the limiting factor. Have one user write a message and then you need to send out potentially hundreds of thousands of messages. (At twitch scale)

The actual CPU computation going on per event is minimal (process maybe a few kb of text), and if we're only dealing with text, probably not memory (capacity or throughput) bound and certainly not disk bound.




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