You could do a mix of crew replacement by breeding and crew replacement by reviving frozen embryos to keep the genetic diversity up.
Or maybe an all female crew that does crew replacement either using frozen sperm or frozen embryos, and selects for female replacements.
When the ship arrives and it is time to start the colony, I don't think you'd try to grow to thousands of people quickly. I think you'd want to go slow early to make sure you understand your new environment. Maybe 12 years out, the crew switches from 1:1 replacement to 3:1. Sticking with 6 as the main crew, plus possibly up to 6 of the crew's parents still alive, plus 18 kids. I think you'd want to spend a few years based on the ship studying the planet and conducting research expeditions to figure out if the planet really is suitable for colonization and figure out dangers that unmanned probes and study from Earth may have missed. When that is done, the kids should be 18 or so, and you can start the colony with them and with their grandparents, with the main crew staying with the ship to provide support. That would give 18-24 people on planet attempting to live there, but not needing to be self-supporting yet because of the ship.
In a few years, the colony population should start naturally growing. If the babies do OK, people can be encouraged to have bigger families, with one or two per family being from the frozen embryos and the rest produced the old fashioned way.
> tbh I think storing enough food for the journey is going to be the least of all problems
Yeah, there will be a lot of problems.
Many of the hard ones will not even be technical. For instance, you'd want to have some way to stop from happening something that happened to a colony in Larry Niven's "Known Space" universe. When the colony ship arrived the crew decided to set up the colony so that the crew was the ruling class and the colonists essentially serfs.
The ship in that Niven story wasn't a generation ship. Crew and colonists were cryogenically suspended for the trip, with the crew being automatically revived when the ship arrived. I supposed one advantage of the traditional generation ship is that it has some protection against that scenario because during the trip everyone is crew.
Or maybe an all female crew that does crew replacement either using frozen sperm or frozen embryos, and selects for female replacements.
When the ship arrives and it is time to start the colony, I don't think you'd try to grow to thousands of people quickly. I think you'd want to go slow early to make sure you understand your new environment. Maybe 12 years out, the crew switches from 1:1 replacement to 3:1. Sticking with 6 as the main crew, plus possibly up to 6 of the crew's parents still alive, plus 18 kids. I think you'd want to spend a few years based on the ship studying the planet and conducting research expeditions to figure out if the planet really is suitable for colonization and figure out dangers that unmanned probes and study from Earth may have missed. When that is done, the kids should be 18 or so, and you can start the colony with them and with their grandparents, with the main crew staying with the ship to provide support. That would give 18-24 people on planet attempting to live there, but not needing to be self-supporting yet because of the ship.
In a few years, the colony population should start naturally growing. If the babies do OK, people can be encouraged to have bigger families, with one or two per family being from the frozen embryos and the rest produced the old fashioned way.
> tbh I think storing enough food for the journey is going to be the least of all problems
Yeah, there will be a lot of problems.
Many of the hard ones will not even be technical. For instance, you'd want to have some way to stop from happening something that happened to a colony in Larry Niven's "Known Space" universe. When the colony ship arrived the crew decided to set up the colony so that the crew was the ruling class and the colonists essentially serfs.
The ship in that Niven story wasn't a generation ship. Crew and colonists were cryogenically suspended for the trip, with the crew being automatically revived when the ship arrived. I supposed one advantage of the traditional generation ship is that it has some protection against that scenario because during the trip everyone is crew.