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Maybe this is long game karma revenge for his notorious role in spreading communicable diseases in Habitat. [1]

Disease

One of the more successful "games" we invented for Habitat was the disease. There are three strains currently defined:

Cooties

Happy Face

Mutant (AKA The Fly)

We only were able to test Cooties with live players, but it was a hit. It works like this: Several initial Avatars are infected with a "Cootie" head. This head replaces the current one, and cannot be removed except by touching another non-infected Avatar. Once infected, you can not be infected again that day. In effect, this game is "tag" and "keep away" at the same time. Often people would allow themselves be infected just so he could infect "that special person that they know would just hate it!" Every time the disease was spread, there was an announcement at least a week before, and for at least a week afterward it was the subject of major discussions. One day that the plague was spread, a female Avatar that was getting married got infected 1 hour before her wedding! Needless to say, she was very excited, and in a panic until a friend offered to take it off her hands.

Some interesting variations to try on this are: Touch 2 people to cure; this would cause quite a preponderance of infected people late in the day. The "Happy Face" plague: This simple head has the side effect of changing any talk message (word balloons) to come out as "HAVE A NICE DAY!"... can you imagine infecting some unsuspecting soul, and him saying back to you HAVE A NICE DAY! ??? ESP and mail still work normally, so the user is not without communications channels. The Mutant Plague: The head looks like the head of a giant housefly and it has the effect of changing talk text to "Bzzz zzzz zzzz". We think these all will be great fun.

[1] http://www.crockford.com/ec/anecdotes.html



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