One day I want to write a game that is as powerful for me as Tonari no Totoro. It's a silly kids movie, but it simply drips Japan. I can't even put into words how complete that movie is. From the unspoken backdrop of the story, to the lush scenery, to the sounds of nature, to the character design... Virtually every frame has something to offer the viewer.
To me it is a historical artifact. Just like the author mentions of games, it transports my life to that of a child in post war Japan. I have not played any game that gives an experience like that. I am actually quite a big fan of fantasy, science fiction and fiction in general, but this movie blows me away by how real it is (despite containing a bus made out of a cat).
I think video games have a lot of potential, but generally lack focus. In fact the long running nature of games and ability to explore everything works against them. The more freedom you give the user, the harder it is to focus them. They push the boundaries and find that there is nothing behind them. Alternatively, they are locked into a perspective unnaturally.
Video games are a great medium for art, but I think there is still a lot of virgin territory to explore.
To me it is a historical artifact. Just like the author mentions of games, it transports my life to that of a child in post war Japan. I have not played any game that gives an experience like that. I am actually quite a big fan of fantasy, science fiction and fiction in general, but this movie blows me away by how real it is (despite containing a bus made out of a cat).
I think video games have a lot of potential, but generally lack focus. In fact the long running nature of games and ability to explore everything works against them. The more freedom you give the user, the harder it is to focus them. They push the boundaries and find that there is nothing behind them. Alternatively, they are locked into a perspective unnaturally.
Video games are a great medium for art, but I think there is still a lot of virgin territory to explore.