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proto2 has maps, but like proto3 they aren't maps, they're an randomly ordered sequence of key value pairs ugh.


Presumably the lookup table is built at parse time?

(Proto2 definitely didn't have any built-in notion of maps when I was working on it. I thought maps were added as a proto3 feature...)


https://developers.google.com/protocol-buffers/docs/proto#ma...

I don't think any lookup table is provided (the wire order of entries is undefined). They are not lookup maps, they are syntactic sugar for repeated key/value pairs.


The "lookup table" is constructed at parse time. Yes, the items are just key/values on the wire, but when parsed (in C++, at least) they are placed in a google::protobuf::Map, which is hashtable-based. I guess it could differ across languages -- some might not have any specific support for maps yet.




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