Keep it up and do blog about it! Voxel engines do have unique advantages over traditional game engines. I like how your game re-voxelizes the player every frame, a different approach than, say, Minecraft.
Odd that people suggest making it "better" with polygons, as if you're stuck with voxels, as if you didn't choose it consciously, as if you didn't already understand the alternatives. :) Ignore it and keep making awesome games.
Thanks! Yes, this game engine does indeed resample the voxel representation every frame (similar to how antialiasing or scaling a 2d image works). Everything rendered is a voxelised representation of the underlying models.
Odd that people suggest making it "better" with polygons, as if you're stuck with voxels, as if you didn't choose it consciously, as if you didn't already understand the alternatives. :) Ignore it and keep making awesome games.