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chadlavi
on Oct 4, 2016
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Daydream – Google VR
Cardboard works on iOS, and I can't imagine there's any technical reason not to make this work on non-android devices.
cbhl
on Oct 4, 2016
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Phones overheating when you push them to their limit is a very strong technical reason to only support certain phones.
jdietrich
on Oct 4, 2016
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iPhones use LCD displays; low-persistence OLED is a minimum requirement for Daydream.
jshevek
on Oct 4, 2016
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Current iPhones don't have the requisite hardware, but future iPhones might.
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