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So I am currently working on a game for Daydream VR. I jumped at the opportunity as soon as they made the announcement and bought a 6P to help with the dev and testing. I agree with the commenter that mentioned Daydream is more likely to spike mass market interest than say Vive. I lurk on the Unreal Engine forums quite a bit and participated in a few game jams and if there is something I have noticed it is that Vive and Oculus are currently reserved for serious VR enthusiasts and marketing stunts (pretty obvious I suppose). The barriers to entry and use are just still too high. Cost of VR hardware makes it a no no for most, and having to prop sensors up around your lounge and hang cables from your roof can make things very unsexy very quickly.

I suppose the point I am trying to make is that there is a hell of a lot of hype about VR at the moment, and not just in the enthusiast circles. So if someone can lower that barrier to entry to a reasonable level where your semi-early adopters can partake and start showing off their gear at work and with friends then I think it is likely to see success.

I don't think there will be any shortage of content creation, and I also don't think the argument about available phones is too valid. The current race that is underway with phone creators to develop the next best phone paired with the obsession of people to own the best phone will make sure a lot of people are walking around with VR ready phones in no time.

I hope this wasn't completely incoherent, but this conversation also reminds me of this : https://xkcd.com/1497/




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