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forrestthewoods
on Oct 29, 2016
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Sub-millisecond GC pauses in Go 1.8
I've never been more careful to avoid any allocation as I have been in Unity. I had fewer memory concerns in C++ for crying out loud.
psyc
on Oct 29, 2016
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I would 10,000x rather have to match new with delete (big deal) than to maintain the revolting unidiomatic contortions I'm obligated to do to outwit the GC.
CyberDildonics
on Oct 29, 2016
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In modern C++ you don't even have to do that.
ant6n
on Oct 29, 2016
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Well, in modern C++ you _shouldn't_ do that.
psyc
on Oct 29, 2016
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Great point. I may actually have to re-evaluate Unreal 4.
forrestthewoods
on Oct 29, 2016
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Agreed x10000. For VR we must maintain strictly zero garbage generation. Which is really damn hard in a language built on the assumption of GC.
JoeAltmaier
on Oct 29, 2016
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This. Times 100,000
ChrisClark
on Oct 29, 2016
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Seriously! Once they've fully upgraded .NET and the GC, we'll all sigh in relief.
Consider applying for YC's Spring batch! Applications are open till Feb 11.
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