The trouble with "go foo()" is that it's fire-and-forget; foo's return value is literally discarded. When you need to know what happened (which should be nearly always), foo and every caller all have to opt-in to passing any result and/or error and/or panic value over a channel or something. It's one of many places where Go gives you tiny pieces of the right thing and makes you assemble them yourself.
Either that or you wrap it up in function that makes a channel, calls the function with it, then waits on that channel for the return value. Basically you can go back/forth between async and sync(ish) in go much more easily than in JavaScript.
In saying that though, if you have to do it a lot it probably means some of those functions should have been synchronous in the first place.