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The social screen on PS VR is untethered from the headset display, so it's not really reflective of the performance of the headset itself. Also bear in mind that the baseline PS4 can barely hit 90FPS normally when it isn't rendering very much--this is why a lot of the early PS VR games are so visually simple. I think the PS VR stuff will heat up when more PS4 Pros hit the market.


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