Hacker Newsnew | past | comments | ask | show | jobs | submitlogin



That article is about network failures and misconfigurations. It's looking at reliability on a vastly longer timescale than the domain of congestion control operating on traffic from interactive applications. Basically all of the problems described in that article would simply result in a game dropping the connection, whether it was using TCP or UDP.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: